protected override void OnDisable()
        {
            if (Instance == this)
            {
                Instance = null;
            }

            this.dictionarySoundsByDistanceSqr.Clear();

            foreach (var emitter in this.emitters.Values)
            {
                emitter.Destroy();
            }

            this.emitters.Clear();
        }
 protected override void OnEnable()
 {
     this.character = Client.Characters.CurrentPlayerCharacter;
     Instance       = this;
 }