public static void SwapMateria(Armor before, Armor after, Character c) { for (int i = 0; i < before.Slots.Length; i++) { Materia m = before.Slots[i]; if (m != null) { if (i > after.Slots.Length) { m.Detach(c); Materiatory.Put(m); } else { after.Slots[i] = m; } } before.Slots[i] = null; } }
public override void ControlHandle(Key k) { switch (k) { case Key.Left: if (option > 0) { option--; } break; case Key.Right: if (option < 1) { option++; } break; case Key.Circle: switch (option) { case 0: Materiatory.Put(null, MateriaList.Instance.Option); MenuScreen.MateriaScreen.ChangeControl(MateriaList.Instance); break; case 1: MenuScreen.MateriaScreen.ChangeControl(MateriaList.Instance); break; default: break; } break; case Key.X: MenuScreen.MateriaScreen.ChangeControl(MateriaList.Instance); break; default: break; } }
public override void ControlHandle(Key k) { switch (k) { case Key.Up: if (option > 0) { option--; } if (topRow > option) { topRow--; } break; case Key.Down: if (option < Materiatory.MATERIATORY_SIZE - 1) { option++; } if (topRow < option - rows + 1) { topRow++; } break; case Key.X: if (trashing) { MenuScreen.MateriaScreen.ChangeControl(MateriaArrange.Instance); } else { MenuScreen.MateriaScreen.ChangeToDefaultControl(); } trashing = false; break; case Key.Circle: if (Trashing) { MenuScreen.MateriaScreen.ChangeControl(MateriaPrompt.Instance); break; } Materia neworb = Materiatory.Get(option); Materia oldorb; switch (MateriaTop.Instance.OptionY) { case 0: oldorb = Selected.Weapon.Slots[MateriaTop.Instance.OptionX]; if (oldorb != null) { oldorb.Detach(Selected); } Materiatory.Put(oldorb, option); if (neworb != null) { neworb.Attach(Selected); } Selected.Weapon.AttachMateria(neworb, MateriaTop.Instance.OptionX); MenuScreen.MateriaScreen.ChangeToDefaultControl(); break; case 1: oldorb = Selected.Armor.Slots[MateriaTop.Instance.OptionX]; if (oldorb != null) { oldorb.Detach(Selected); } Materiatory.Put(oldorb, option); if (neworb != null) { neworb.Attach(Selected); } Selected.Armor.AttachMateria(neworb, MateriaTop.Instance.OptionX); MenuScreen.MateriaScreen.ChangeToDefaultControl(); break; default: break; } break; default: break; } }
public override void ControlHandle(Key k) { switch (k) { case Key.Up: if (optionY > 0) { optionY--; } break; case Key.Down: if (optionY < 1) { optionY++; } break; case Key.Left: if (optionX > -1) { optionX--; } break; case Key.Right: if (optionX < 7) { optionX++; } break; case Key.X: Game.MainMenu.ChangeScreen(MenuScreen.MainScreen); break; case Key.Square: Game.MainMenu.ChangeScreen(MenuScreen.EquipScreen); break; case Key.Circle: if (optionX == -1) { switch (optionY) { case 0: // check break; case 1: // arrange MenuScreen.MateriaScreen.ChangeControl(MateriaArrange.Instance); break; default: break; } } else { switch (optionY) { case 0: if (optionX < Selected.Weapon.Slots.Length) { MenuScreen.MateriaScreen.ChangeControl(MateriaList.Instance); } break; case 1: if (optionX < Selected.Armor.Slots.Length) { MenuScreen.MateriaScreen.ChangeControl(MateriaList.Instance); } break; } } break; case Key.Triangle: if (optionX == -1) { break; } Materia orb; switch (optionY) { case 0: orb = Selected.Weapon.Slots[optionX]; if (orb != null) { Selected.Weapon.Slots[optionX] = null; orb.Detach(Selected); Materiatory.Put(orb); } break; case 1: orb = Selected.Armor.Slots[optionX]; if (orb != null) { Selected.Armor.Slots[optionX] = null; orb.Detach(Selected); Materiatory.Put(orb); } break; default: break; } break; default: break; } switch (optionY) { case 0: cy = yi; break; case 1: cy = yk; break; default: break; } if (optionX == -1) { cx = x7; } else { cx = x9 + optionX * xs; } }
public override void ControlHandle(Key k) { switch (k) { case Key.Up: if (option > 0) { option--; } break; case Key.Down: if (option < 3) { option++; } break; case Key.Circle: switch (option) { case 0: Materiatory.Sort(); break; case 1: break; case 2: for (int i = 0; i < Selected.Weapon.Slots.Length; i++) { Materia orb = Selected.Weapon.Slots[i]; if (orb != null) { Selected.Weapon.Slots[i] = null; orb.Detach(Selected); Materiatory.Put(orb); } } for (int j = 0; j < Selected.Armor.Slots.Length; j++) { Materia orb = Selected.Armor.Slots[j]; if (orb != null) { Selected.Armor.Slots[j] = null; orb.Detach(Selected); Materiatory.Put(orb); } } break; case 3: MenuScreen.MateriaScreen.ChangeControl(MateriaList.Instance); MateriaList.Instance.Trashing = true; break; default: break; } break; case Key.X: Visible = false; MenuScreen.MateriaScreen.ChangeToDefaultControl(); break; default: break; } }