Ejemplo n.º 1
0
        /// <summary>
        /// Deals damage to a game character.
        /// </summary>
        /// <param name="character">A game character</param>
        /// <returns>Was the character hit.</returns>
        private bool Hit(GameCharacter character)
        {
            if (character != null && !character.IsDead)
            {
                character.TakeDamage(damage);
                return(true);
            }

            return(false);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// What happens when enemy hits a shield
        /// </summary>
        /// <param name="shield">shield script on the object that is hit</param>
        //protected virtual void HitShield(Shield shield)
        //{
        //    shield.Hit();
        //    HitType = HitCastType.SHIELD;
        //    Debug.Log("shield hit");
        //}

        /// <summary>
        /// What happens when enemy hits a character
        /// </summary>
        /// <param name="character">GameCharacter script on the object that is hit</param>
        protected virtual void HitCharacter(GameCharacter character)
        {
            character.TakeDamage(Damage);
            HitType = HitCastType.PLAYER;
            Debug.Log("character hit");
        }