Ejemplo n.º 1
0
 public void Render(RenderingContext context)
 {
     if (!this.IsOpened) {
     throw new InvalidOperationException();
      }
      Bitmap bitmap = context.Bitmap;
      Rectangle rectangle = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
      Rectangle trackBounds = context.Bounds;
      BitmapData bitmapData = bitmap.LockBits(rectangle, ImageLockMode.WriteOnly, bitmap.PixelFormat);
      try {
     int hr = ScreenshotInterop.SSTake(this.pScreenshot, trackBounds.X, trackBounds.Y, bitmapData.Scan0);
     if (hr != 0) {
        throw new ScreenException(hr, string.Format("Screenshot.Take failed: {0} (error code = 0x{1:X8}).",
                                                        GetErrorMessage(hr), hr));
     }
      }
      finally {
     bitmap.UnlockBits(bitmapData);
      }
 }
Ejemplo n.º 2
0
 public void Render(RenderingContext context)
 {
     context.Graphics.DrawImage(this.bitmap, this.bounds.X, this.bounds.Y);
 }
Ejemplo n.º 3
0
        public void Render()
        {
            if (!opened) {
            throw new InvalidOperationException();
             }
             Graphics graphics = null;
             try {
            // Create graphics object
            graphics = Graphics.FromImage(this.bitmap);
            graphics.SmoothingMode = SmoothingMode.AntiAlias;
            graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;

            // Bitmap is upside-down, so transform graphics...
            graphics.TranslateTransform(0, this.bitmap.Size.Height - 1);
            graphics.ScaleTransform(1, -1);

            // Notify display elements that a render is going to happen
            foreach (IDisplayElement displayElement in this.displayElements) {
               displayElement.Prepare(graphics);
            }

            // Render display elements
            RenderingContext context = new RenderingContext(this.bitmap, graphics, this.tracker.Bounds);
            foreach (IDisplayElement displayElement in this.displayElements) {
               displayElement.Render(context);
            }
             }
             finally {
            // Notify display elements that render is done
            foreach (IDisplayElement displayElement in this.displayElements) {
               displayElement.Unprepare();
            }
            if (graphics != null) {
               graphics.Dispose();
            }
             }
        }