Ejemplo n.º 1
0
 //, Pathfinding path)
 public Ennemi(Game1 jeu, string nomModele, Vector3 position, Vector3 dimension, float IntervalMAJ, float intervalRechercheAvatar, int ptsVie, List<Avatar> listeAvatar, Grid grille, int index, Vector3[] path)
     : base(jeu, nomModele, position, dimension, IntervalMAJ, ptsVie)
 {
     ListeAvatar = listeAvatar;
      IntervalRechercheAvatar = intervalRechercheAvatar;
      // Input = input;
      Grille = grille;
      Index = index;
      Path = path;
 }
Ejemplo n.º 2
0
 public Pathfinding(Grid grille, RequêtePathManager requêtePathManager)
 {
     Grille = grille;
     RequêtePathManager = requêtePathManager;
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            s = new Shutter(this, "Shutter", INTERVALLE_CALCUL_STANDARD);

             NbJoueurs = 2;
             ListeAvatar = new List<Avatar>();
             terrain = new Map(this, new Vector3(10,0,10), Vector3.Zero);
             ListeManagerControle = new List<IOManager>();
             ListeCaméraAvatars = new List<Caméra>();
             ModelManager ManagerDeModele = new ModelManager(this);
             GestionnaireGameState = new GamestateManager(this);
             ManagerÉcranDEBUG = new ScreenManager(this, Vector2.Zero);
             ViewPortDefaut = GraphicsDevice.Viewport;
             CaméraJeu = new CaméraFixe(this, new Vector3(10, 10, 10), Vector3.Zero, Vector3.Up);
             GénérerViewports(NbJoueurs);

             for (int i = 0; i < NbJoueurs; ++i)
             {
            ListeManagerControle.Add(new IOManager(this, ListePlayerIndex[i],INTERVALLE_CALCUL_STANDARD));
             }
             for (int i = 0; i < NbJoueurs; ++i)
             {
             ListeAvatar.Add(new Avatar(this, Content.Load<DescriptionAvatar>("Descriptions/Avatar" + i), ListePlayerIndex[i], ListeManagerControle[i]));
             }
             for (int i = 0; i < NbJoueurs; ++i)
             {
            ListeCaméraAvatars.Add(new CaméraAvatar(this, ListeAvatar[i].Position, Vector3.Up, ListeAvatar[i] as Avatar, ListeViewports[i]));
             }

             CubeColoré CubeBlanc = new Sol(this, 1f, new Vector3(0, 0, 0.2f), Vector3.Zero, Color.White, new Vector3(50, 2, 10), 1 / 60f);
             CubeColoré CubeRouge = new Sol(this, 1f, new Vector3(0, 0, 0f), new Vector3(0, 3, -5), Color.Red, new Vector3(20, 2f, 10), 1 / 60f);
             CubeColoré CubeBleu = new Sol(this, 1f, new Vector3(0, 0, 0f), new Vector3(0, 1f, 10), Color.Blue, new Vector3(20, 2f, 10), 1 / 60f);
             CubeColoré CubeSol = new Sol(this, 1f, new Vector3(0f, 0, 0f), new Vector3(0, -1, 0), Color.Yellow, new Vector3(200, 2, 200), INTERVALLE_CALCUL_STANDARD);
             //CubeColoré testCollision = new Sol(this, 1, Vector3.Zero, new Vector3(0, -1, 0), Color.Aqua, new Vector3(4, 2, 4), INTERVALLE_CALCUL_STANDARD);

             terrain.Initialize();

             GestionnaireDeFonts = new RessourcesManager<SpriteFont>(this, "Fonts");
             GestionnaireDeTextures = new RessourcesManager<Texture2D>(this, "Textures");
             GestionnaireDeModèles = new RessourcesManager<Model>(this, "Models");
             spriteBatch = new SpriteBatch(GraphicsDevice);
             GestionInput = new InputManager(this);

             //Components.Add(new AfficheurFPS(this, "Arial20", Color.Chartreuse, INTERVALLE_CALCUL_FPS));
             Components.Add(new Afficheur3D(this));
             Components.Add(GestionInput);
             Components.Add(CaméraJeu);
             Components.Add(ManagerDeModele);
             Components.Add(GestionnaireGameState);
             Components.Add(terrain);
             Components.Add(s);

             foreach (IOManager i in ListeManagerControle)
            Components.Add(i);
             foreach (Caméra c in ListeCaméraAvatars)
            Components.Add(c);

             ManagerDeModele.AjouterAvatars(ListeAvatar);
             ManagerDeModele.AjouterCaméra(ListeCaméraAvatars);
             ManagerDeModele.AjouterModele(CubeBlanc);
             ManagerDeModele.AjouterModele(CubeBleu);
             ManagerDeModele.AjouterModele(CubeRouge);
             //ManagerDeModele.AjouterModele(testCollision);
             ManagerDeModele.AjouterModele(CubeSol);

             Services.AddService(typeof(RessourcesManager<SpriteFont>), GestionnaireDeFonts);
             Services.AddService(typeof(RessourcesManager<Texture2D>), GestionnaireDeTextures);
             Services.AddService(typeof(RessourcesManager<Model>), GestionnaireDeModèles);
             Services.AddService(typeof(InputManager), GestionInput);
             Services.AddService(typeof(Caméra), CaméraJeu);
             Services.AddService(typeof(SpriteBatch), spriteBatch);

             ListePhysique = new List<ICollisionable>();
             foreach (Avatar a in ListeAvatar)
             ListePhysique.Add(a as ICollisionable);

             ListePhysique.Add(CubeBlanc as ICollisionable);
             ListePhysique.Add(CubeRouge as ICollisionable);
             ListePhysique.Add(CubeBleu as ICollisionable);
             ListePhysique.Add(CubeSol as ICollisionable);
             //ListePhysique.Add(testCollision as ICollisionable);

             Grille = new Grid(new Vector3(50, -8f, 50), 0.5f, this);
             //for (int i = 0; i < 1; i++)
             //{
             //    Ennemi ennemi = new Ennemi(this, "unicorn", new Vector3(i, 2, i), new Vector3(1, 2, 1), INTERVALLE_CALCUL_STANDARD, 0.5f, GameConstants.ViePersonnageMax, ListeAvatar, grille, i, new Vector3[8]);//, path);
             //    ManagerDeModele.AjouterModele(ennemi);
             //    ListePhysique.Add(ennemi as ICollisionable);
             //    if (i == 0)
             //    {
             //        Ennemi = ennemi;
             //    }
             //}
             Bazooka Bazooka = new Bazooka(this, "Bazooka", new Vector3(0, 2, 0), Vector3.One, 0.05f);
             SupportFusil SupportFusil = new SupportFusil(this, "SupportFusil", new Vector3(0, 10, 0), Vector3.One, 0.05f, Bazooka);
             ManagerDeModele.AjouterModele(Bazooka);
             ManagerDeModele.AjouterModele(SupportFusil);
             ListePhysique.Add(Bazooka as ICollisionable);
             ListePhysique.Add(SupportFusil as ICollisionable);

             foreach (Sol objet in terrain.ListeObjets)
             {
             ManagerDeModele.AjouterModele(objet as IModele3d);
             ListePhysique.Add(objet as ICollisionable);
             }

              base.Initialize();

             ManagerÉcranDEBUG.Initialize();
             foreach (Avatar a in ListeAvatar)
            ManagerÉcranDEBUG.AjouterItem(a);

             CubeBlanc.InitialiserSommets(Color.White);
             CubeBleu.InitialiserSommets(Color.Blue);
             CubeRouge.InitialiserSommets(Color.Red);
             //testCollision.InitialiserSommets(Color.Red);
        }
Ejemplo n.º 4
0
 // // // non RequêtePathManager requêtePathManager)
 // : base(jeu)
 public Pathfinding(Game game, Grid grille)
 {
     Grille = grille;
     // // // non RequêtePathManager = requêtePathManager;
 }