Ejemplo n.º 1
0
        public void AsteroidControl()
        {
            // If enough time has passed, a new asteroid is created

            if (tickCounter >= asteroidInterval)
            {
                // Randomizes where the asteroid spawns from

                asteroidDirection = rand.Next(1, 5);

                // Declares the direction that the asteroid will travel

                switch (asteroidDirection)
                {
                case 1:
                    Asteroids newDownAsteroid = new Asteroids(asteroidSize, 245, 0, "Down");
                    asteroidList.Add(newDownAsteroid);
                    break;

                case 2:
                    Asteroids newLeftAsteroid = new Asteroids(asteroidSize, 0, 245, "Right");
                    asteroidList.Add(newLeftAsteroid);
                    break;

                case 3:
                    Asteroids newUpAsteroid = new Asteroids(asteroidSize, 245, 500, "Up");
                    asteroidList.Add(newUpAsteroid);
                    break;

                case 4:
                    Asteroids newRightAsteroid = new Asteroids(asteroidSize, 500, 245, "Left");
                    asteroidList.Add(newRightAsteroid);
                    break;
                }
                tickCounter = 0;
            }

            // Controls how the Asteroid moves

            foreach (Asteroids a in asteroidList)
            {
                if (a.direction == "Up")
                {
                    a.MoveUp(asteroidSpeed);
                }
                else if (a.direction == "Left")
                {
                    a.MoveLeft(asteroidSpeed);
                }
                else if (a.direction == "Down")
                {
                    a.MoveDown(asteroidSpeed);
                }
                else if (a.direction == "Right")
                {
                    a.MoveRight(asteroidSpeed);
                }
            }

            // Checks for a collision between the Ship and an Asteroid

            foreach (Asteroids a in asteroidList)
            {
                if (shipHitBox.shipCollision(a))
                {
                    // Plays a sound effect

                    if (OptionsScreen.setSoundOptions)
                    {
                        crashSound.Play();
                    }

                    // Stops the game and switches to the GameOverScreen

                    gameLoop.Stop();

                    Form f = this.FindForm();
                    f.Controls.Remove(this);
                    GameOverScreen gs = new GameOverScreen();
                    f.Controls.Add(gs);
                    return;
                }
            }

            // Checks for a collision between a Lazer and an Asteroid

            foreach (Lazers l in lazerList)
            {
                foreach (Asteroids a in asteroidList)
                {
                    if (a.lazerCollision(l))
                    {
                        // Removes the Lazer and Asteroid that collided from their respective lists

                        playerScore++;
                        asteroidList.Remove(a);
                        lazerList.Remove(l);
                        return;
                    }
                }
            }

            // Controls the frequency of which Asteroids spawn

            if (speedController >= 500 && levelCounter < 8)
            {
                // Plays a sound effect

                if (OptionsScreen.setSoundOptions)
                {
                    levelUpSound.Play();
                }

                // The higher the level, the more frequently that Asteroids spawn

                levelCounter++;
                asteroidInterval -= 3;
                speedController   = 0;
            }

            // Lets the user know that their level has increased

            levelUpLabel.Visible = false;
            if (speedController >= 0 && speedController <= 25 && levelCounter > 1 && totalFrameCounter > 200)
            {
                levelUpLabel.Visible = true;
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Event handler for when the game over event
        /// </summary>
        void OnGameOver(object sender, PlayerIndexEventArgs e)
        {
            GameOverScreen gameOverScreen = new GameOverScreen(networkSession);

            ScreenManager.AddScreen(gameOverScreen, ControllingPlayer);
        }