Ejemplo n.º 1
0
        public void Update(Game1 game, GameTime gameTime)
        {
            double newMillitime = lastMillitime + gameTime.ElapsedGameTime.TotalMilliseconds;

            foreach (var toSpawn in formation.GetSpawnList(lastMillitime, newMillitime))
            {
                Spawn(game, toSpawn);
            }
            lastMillitime = newMillitime;
            if (lastMillitime > formation.TotalTime)
            {
                game.KillWave(this);
            }
        }