Ejemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here
            kbState = Keyboard.GetState();

            switch (currState)
            {
            case GameStates.MainMenu:
                if (kbState.IsKeyDown(Keys.Space))
                {
                    currState = GameStates.GamePlaying;
                }
                break;

            case GameStates.GamePlaying:
                bm.Update(gameTime);
                am.Update(gameTime);
                ship.Update(gameTime, kbState);
                if (ship.Lives <= 0)
                {
                    currState = GameStates.GameOver;
                }
                break;

            case GameStates.GameOver:
                if (kbState.IsKeyDown(Keys.Space))
                {
                    currState = GameStates.MainMenu;
                    am.Reset();
                    ship.Reset();
                }
                break;
            }
            base.Update(gameTime);
        }