Ejemplo n.º 1
0
        public void CollisionHandling(GameObject sender, CollisionEventArgs e)
        {
            if (CollidedObjects.Contains(sender))
                return;
            else
                CollidedObjects.Add(sender);

            // If collision occured with a player bullet...
            if (e.collisionLayer == 2)
            {
                sender.Destroy();
                // Flash the thing here.
                if (Vulnerable)
                {
                    // Flash the thing here.
                    Health--;
                }
            }

            // Collided with player; kill!
            if (e.collisionLayer == 3)
            {
                PlayerShip thisShip = (PlayerShip)e.otherObject;
                thisShip.ObjectCollidedWith(this, new CollisionEventArgs(this, 1));
            }
        }
Ejemplo n.º 2
0
 public IEnumerator<float> BombExplosion(GameObject go)
 {
     yield return 2f;
     AudioManager.PlaySoundEffect(GameScene.Shot7Sound, .9f, 0f);
     BulletEmitter explosion = new BulletEmitter(this, go.Center, true);
     explosion.FireBulletExplosion(20, 110f, Color.Lerp(Color.White, Color.Orange, .7f));
     explosion.FireBulletExplosion(30, 130f, Color.Lerp(Color.White, Color.Orange, .7f), BulletType.CircleSmall);
     go.Destroy();
 }
Ejemplo n.º 3
0
        public void CollisionHandling(GameObject sender, CollisionEventArgs e)
        {
            if (CollidedObjects.Contains(sender))
                return;
            else
                CollidedObjects.Add(sender);

            // If collision occured with a player bullet...
            if (e.collisionLayer == 2)
            {
                sender.Destroy();
                // Flash the thing here.
                Health--;

                if (Health <= 0)
                    Explode();
            }
        }
Ejemplo n.º 4
0
        public void CollisionHandling(GameObject sender, CollisionEventArgs e)
        {
            if (CollidedObjects.Contains(sender))
            {
                return;
            }
            else
                CollidedObjects.Add(sender);

            // If collision occured with a player bullet...
            if (e.collisionLayer == 2)
            {
                sender.Destroy();
                // Flash the thing here.
                Health--;
                CheckForDeath();
            }
            else if (e.collisionLayer == 3)
            {
                Health -= 2;
                CheckForDeath();
            }
        }
Ejemplo n.º 5
0
        public IEnumerator<float> BossExplosion(GameObject go)
        {
            // First, cancel all scripts, then do this.

            float x;
            float y;

            Random rand = new Random();

            for (int i = 0; i < 30; i++)
            {
                x = go.Center.X + (float)(((rand.NextDouble() * 2f) - 1f) * 75);
                y = go.Center.Y + (float)(((rand.NextDouble() * 2f) - 1f) * 75);

                AudioManager.PlaySoundEffect(GameScene.Explosion4Sound, .4f);
                PlayAnimation(new Animation(GameScene.ExplosionTexture, new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, 48, 40f, new Vector2(x - 24, y - 25), false));
                yield return .1f;
            }

            if (!(go is FinalBoss))
            {
                AudioManager.PlaySoundEffect(GameScene.Explosion4Sound, 1f);
                AudioManager.PlaySoundEffect(GameScene.Explosion1Sound, .6f);
                fader.LerpColor(Color.White, .3f);

                yield return .3f;
                go.Destroy();
            }
        }