Ejemplo n.º 1
0
        public void Repeating()
        {
            var isClicked = PlayerPrefsX.GetBool("ClickedRepeating");

            if (isClicked)
            {
                Debug.Log("sending out comps for each");
                repeatingIDList.Clear();
                int compNumber = 0;
                foreach (string comp in complimentStrings.compList)
                {
                    //this gets the index number of each comp;
                    compNumber = complimentStrings.compList.IndexOf(comp);
                    var notificationParams = new NotificationParams {
                        Id = NotificationIdHandler.GetNotificationId(),
                        //adds 1 to each int and then times it by the delay, so each string happens with delay between it;
                        Delay          = TimeSpan.FromSeconds((compNumber + 1) * 18000),
                        Title          = "Hi",
                        Message        = comp,
                        Ticker         = ":)",
                        Sound          = false,
                        Vibrate        = true,
                        Vibration      = new[] { 500, 500, 500, 500, 500, 500 },
                        Light          = true,
                        LightOnMs      = 1000,
                        LightOffMs     = 1000,
                        LightColor     = Color.magenta,
                        SmallIcon      = NotificationIcon.Star,
                        SmallIconColor = new Color(0f, 0.5f, 0f),
                        LargeIcon      = "app_icon",
                        ExecuteMode    = NotificationExecuteMode.Inexact,
                        Repeat         = true,
                        RepeatInterval = TimeSpan.FromSeconds(UnityEngine.Random.Range(180000, 266400))                           // Don't use short intervals as repeated notifications are always inexact
                    };
                    //add these IDs to a list and then turn it into an array,so that we cancel just these Ids later
                    eachBoolID = notificationParams.Id;
                    repeatingIDList.Add(eachBoolID);
                    Debug.Log("adding this id to list" + eachBoolID);
                    int[] repeatingIDArray = repeatingIDList.ToArray();
                    PlayerPrefsX.SetIntArray("RepeatingIDs", repeatingIDArray);
                    NotificationManager.SendCustom(notificationParams);
                }
            }
            if (!isClicked)
            {
                Debug.Log("stopping comps");
                //get the array and turn it into a list, and then for every id cancel it
                int [] repeatingIDArray = PlayerPrefsX.GetIntArray("RepeatingIDs");
                foreach (int id in repeatingIDArray)
                {
                    Debug.Log("cancelling" + id);
                    NotificationManager.Cancel(id);
                    startRepeatingButton.Colour();
                }
                //clears list
                repeatingIDList.Clear();
            }
        }
Ejemplo n.º 2
0
 public void RescheduleRepeating()
 {
     Debug.Log("cancel repeating");
     int [] repeatingIDArray = PlayerPrefsX.GetIntArray("RepeatingIDs");
     foreach (int id in repeatingIDArray)
     {
         Debug.Log("cancelling" + id);
         NotificationManager.Cancel(id);
     }
     //clears list
     repeatingIDList.Clear();
     //goes back to reschedule
     Repeating();
 }
 // Cancels the active notification
 public void CancelNotification()
 {
     NotificationManager.Cancel(this._parameters.Id);
     this._resend = false;
 }