//Bring the cursor back and freeze the player
 public void Sell()
 {
     if (_currentObject == null)
     {
         return;
     }
     _credits += _currentObject.GetPrice();
     _currentObject.TurnIntoEmpty();
     ReturnPlayerControl();
     _currentObject = null;
     _uiManager.ClosePopUp();
     _audioSource.PlayOneShot(_SfxSell);
 }