private void SetNextLetterWrong()
        {
            if (IsKeyDown || _wrongKeyDown)
            {
                return;
            }
            _wrongKeyDown = true;
            var firstHalf  = CurrentWordsToType.Substring(0, CurrentLetterPosition);
            var secondHalf = CurrentWordsToType.Substring(CurrentLetterPosition, CurrentWordsToType.Length - CurrentLetterPosition);
            var result     = firstHalf + _wrongOpenTag + CurrentLetter + ColorCloseTag + secondHalf.Substring(1, secondHalf.Length - 1);

            DisplayedText.text = result;
            PlayerController.BadKey();
        }