Ejemplo n.º 1
0
        public void GenerateRewards()
        {
            SkillStats skill      = unitManager.ChooseSkillReward();
            int        chosenSlot = Damage.RandomInt(0, (int)Constants.Slot.Ring);
            Gear       gear       = CreateGear((Constants.Slot)chosenSlot);
            ItemStats  item       = unitManager.player.ChooseItem();

            rewards[(int)Constants.RewardTypes.Skill].ChangeReward(skill, gameManager.GetSkillSprite(skill));
            rewards[(int)Constants.RewardTypes.Gear].ChangeReward(gear, gearAtlas.GetSprite(gear.SpriteName));
            rewards[(int)Constants.RewardTypes.Item].ChangeReward(item, gearAtlas.GetSprite(item.SpriteName));
            rewardPanel.SetActive(true);
        }