private IEnumerator Determine(AbstractDeveloper dev, float repeatRate)
        {
            while (true)
            {
                var enemies = GameObject.FindGameObjectsWithTag(dev.BugTag);

                float      shortestDistanceToEnemy = Mathf.Infinity;
                GameObject nearestEnemy            = null;

                foreach (var enemy in enemies)
                {
                    float distanceToEnemy = Vector3.Distance(transform.position, enemy.transform.position);
                    if (distanceToEnemy < shortestDistanceToEnemy)
                    {
                        shortestDistanceToEnemy = distanceToEnemy;
                        nearestEnemy            = enemy;
                    }
                }

                if (nearestEnemy != null && shortestDistanceToEnemy <= dev.Range)
                {
                    dev.Target = nearestEnemy.transform;
                }
                else
                {
                    dev.Target = null;
                }
                yield return(new WaitForSeconds(repeatRate));
            }
        }
 public void DetermineBug(AbstractDeveloper dev)
 {
     StartCoroutine(Determine(dev, 0.5f));
     //return dev;
 }