Ejemplo n.º 1
0
        private void Navigate(CustomInput.UserInput direction)
        {
            GameObject next = EventSystem.current.currentSelectedGameObject;
            if(next == null)
            {
                if(deck.GetDeck.Count > 0)
                {
                    Transition(0);
                    EventSystem.current.SetSelectedGameObject(selectionButtons[0].gameObject);
                }
                else
                {
                    EventSystem.current.SetSelectedGameObject(okayButton.gameObject);
                }
                return;
            }

            bool nextIsValid = false;
            while (!nextIsValid)
            {
                switch(direction)
                {
                    case CustomInput.UserInput.Up:
                        next = EventSystem.current.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnUp().gameObject;
                        break;
                    case CustomInput.UserInput.Down:
                        next = EventSystem.current.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown().gameObject;
                        break;
                    case CustomInput.UserInput.Left:
                        next = EventSystem.current.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnLeft().gameObject;
                        break;
                    case CustomInput.UserInput.Right:
                        next = EventSystem.current.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnRight().gameObject;
                        break;
                }
                EventSystem.current.SetSelectedGameObject(next);
                nextIsValid = next.GetComponent<Selectable>().interactable;
            }
        }
Ejemplo n.º 2
0
        void Awake()
        {
            if (instance == null)
            {
                DontDestroyOnLoad(this.gameObject);
                instance = this;
            }
            else if (this != instance)
            {
                Destroy(this.gameObject);
                return;
            }

            bools = new bool[System.Enum.GetNames(typeof(UserInput)).Length, 7];
            boolsUp = new bool[System.Enum.GetNames(typeof(UserInput)).Length, 7];
            boolsHeld = new bool[System.Enum.GetNames(typeof(UserInput)).Length, 7];
            boolsFreshPress = new bool[System.Enum.GetNames(typeof(UserInput)).Length, 7];
            boolsFreshPressAccessed = new bool[System.Enum.GetNames(typeof(UserInput)).Length, 7];
            boolsFreshPressDeleteOnRead = new bool[System.Enum.GetNames(typeof(UserInput)).Length, 7];

            raws = new float[System.Enum.GetNames(typeof(UserInput)).Length, 7];
            rawsUp = new float[System.Enum.GetNames(typeof(UserInput)).Length, 7];
            rawsHeld = new float[System.Enum.GetNames(typeof(UserInput)).Length, 7];
            rawsFreshPress = new float[System.Enum.GetNames(typeof(UserInput)).Length, 7];
            rawsFreshPressAccessed = new bool[System.Enum.GetNames(typeof(UserInput)).Length, 7];
            rawsFreshPressDeleteOnRead = new float[System.Enum.GetNames(typeof(UserInput)).Length, 7];

            keyboard = new KeyCode[System.Enum.GetNames(typeof(UserInput)).Length, 7];
            gamepad = new string[System.Enum.GetNames(typeof(UserInput)).Length, 7];
            rawSign = new int[System.Enum.GetNames(typeof(UserInput)).Length];

            gamepadMapping = new Controller[7];
            gamepadMapping[0].type = ControlType.Xbox;
            gamepadMapping[0].joysticNum = 0;

            RawSign();

            if (UseConfigFile && FileExists())
                Load();
            else
            {
                Default();
                Store();
            }
        }
Ejemplo n.º 3
0
        private void Navigate(CustomInput.UserInput direction)
        {
            GameObject next = EventSystem.current.currentSelectedGameObject;
            if (next == null)
            {
                EventSystem.current.SetSelectedGameObject(packs[0].gameObject);
                return;
            }

            bool nextIsValid = false;
            while (!nextIsValid)
            {
                switch (direction)
                {
                    case CustomInput.UserInput.Up:
                        next = EventSystem.current.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnUp().gameObject;
                        break;
                    case CustomInput.UserInput.Down:
                        next = EventSystem.current.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown().gameObject;
                        break;
                    case CustomInput.UserInput.Left:
                        next = EventSystem.current.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnLeft().gameObject;
                        break;
                    case CustomInput.UserInput.Right:
                        next = EventSystem.current.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnRight().gameObject;
                        break;
                }
                EventSystem.current.SetSelectedGameObject(next);
                nextIsValid = next.GetComponent<Selectable>().interactable;
            }
        }