void Start() { //find meters _r = GameObject.Find("R").GetComponent <ColorMeter>(); _g = GameObject.Find("G").GetComponent <ColorMeter>(); _b = GameObject.Find("B").GetComponent <ColorMeter>(); }
void Start() { //find player _player = GameObject.Find("player").GetComponent <PlayerColorData>(); //init active tab _activeTab = _tabs[_tabCounter]; _activeTab.transform.localScale = _upScale; _activeTab.Label.gameObject.SetActive(true); //find meters _r = GameObject.Find("R").GetComponent <ColorMeter>(); _g = GameObject.Find("G").GetComponent <ColorMeter>(); _b = GameObject.Find("B").GetComponent <ColorMeter>(); _frame = GameObject.Find("frame").GetComponent <MeterUI>(); UpdateTabs(); }