// Use this for initialization private void Start() { _characterController = GetComponent<CharacterController>(); _camera = Camera.main; _originalCameraPosition = _camera.transform.localPosition; _mouseLook.Init(transform, _camera.transform); _fovKick.Setup(_camera); _headBob.Setup(_camera, _stepInterval); _stepCycle = 0f; _nextStep = _stepCycle / 2f; _stamina = GetComponent<Stamina>(); _jumping = false; _audioSource = GetComponent<AudioSource>(); _underWater = FindObjectOfType<UnderWater>(); _mana = FindObjectOfType<Mana>(); }
void Start() { _mana = FindObjectOfType<Mana>(); }