Ejemplo n.º 1
0
        public void ParseJsonStringToSaveItemModel(string jsString)
        {
            // var mainNode = JsonWriter..JSON.Instance.Parse(jsString) as Dictionary<string, object>;
            var mainNode = JsonReader.Deserialize(jsString) as Dictionary <string, object>;

            LogoutTs        = DateTime.Parse(mainNode["LogoutTs"] as string);
            Stats           = SaveModelConvertor.DictObjToDictFloat(mainNode["Stats"] as Dictionary <string, object>);
            PlayerPosition  = GetVector3Object(mainNode, "PlayerPosition");
            PlayerRotation  = Convert.ToSingle(mainNode["PlayerRotation"]);
            PlayerInventory = SaveModelConvertor.ConvertToPlayerInventory(mainNode["PlayerInventory"]);
            GroundItems     = SaveModelConvertor.ConvertToGroundItems((mainNode["GroundItems"] as List <object>));
            if (mainNode.ContainsKey("CarModel"))
            {
                CarModel = SaveModelConvertor.ConvertToCarModel(mainNode["CarModel"]);
            }
            CurrentTime     = Convert.ToSingle(mainNode["CurrentTime"]);
            CurrentCurrency = Convert.ToInt32(mainNode["CurrentCurrency"]);
            CurrentBackpack = Convert.ToInt32(mainNode["CurrentBackpack"]);
            if (mainNode.ContainsKey("CurrentTerratinId"))
            {
                CurrentTerratinId = Convert.ToInt32(mainNode["CurrentTerratinId"]);
            }
            IsBuyStarterPack = Convert.ToBoolean(mainNode["IsBuyStarterPack"]);
            IsBuyFirst30000  = Convert.ToBoolean(mainNode["IsBuyFirst30000"]);
            if (mainNode.ContainsKey("IsBuyNoAds"))
            {
                IsBuyNoAds = Convert.ToBoolean(mainNode["IsBuyNoAds"]);
            }
            if (mainNode.ContainsKey("InCar"))
            {
                InCar = Convert.ToBoolean(mainNode["InCar"]);
            }
        }
Ejemplo n.º 2
0
 private List <float> GetVector3Object(Dictionary <string, object> node, string key)
 {
     if (node.ContainsKey(key) && node[key] != null)
     {
         return(SaveModelConvertor.MassObjToListFloat(node[key] as object[]));
     }
     return(new List <float> {
         0.0f, 0.0f, 0.0f
     });
 }