public bool SetRoeier()
		{
			foreach (GameObject go in GameObject.FindGameObjectsWithTag("PhotonPlayer"))
				if (go.GetComponent<PhotonRoeier>().PaddleViewId != 0)
				{
				    this.Roeier = go.GetComponent<PhotonRoeier>();
					break;
				}
			if (this.Roeier == null)
				GameObject.Find("Push").SetActive(false);
			return this.Roeier != null;
		}
 public void AssignPlayer(PhotonRoeier player)
 {
     Paddle nextPaddle = this.NextPaddle;
     player.PaddleViewId = nextPaddle.gameObject.GetPhotonView().viewID;
     this._paddles.Remove(nextPaddle);
     this._nextPaddle = null;
 }
 public void RemovePlayer(PhotonRoeier player)
 {
     Paddle freePaddle = PhotonView.Find(player.PaddleViewId).gameObject.GetComponent<Paddle>();
     this._paddles.Add(freePaddle);
 }