Ejemplo n.º 1
0
        public void OnDead()
        {
            SkillSlot slot = null;

            for (int i = 0; i < 8; i++)
            {
                slot = this.SkillSlotArray[i];
                if (((slot != null) && (slot.skillChangeEvent != null)) && slot.skillChangeEvent.IsActive())
                {
                    slot.skillChangeEvent.Abort();
                }
            }
            if (this.CurUseSkill != null)
            {
                this.CurUseSkill.Stop();
            }
            for (int j = 0; j < this.SpawnedBullets.Count; j++)
            {
                BulletSkill skill = this.SpawnedBullets[j];
                if (skill.IsDeadRemove)
                {
                    skill.Stop();
                    skill.Release();
                    this.SpawnedBullets.RemoveAt(j);
                    j--;
                }
            }
        }
Ejemplo n.º 2
0
 public void OnDead()
 {
     for (int i = 0; i < 10; i++)
     {
         SkillSlot skillSlot = this.SkillSlotArray[i];
         if (skillSlot != null && skillSlot.skillChangeEvent != null && skillSlot.skillChangeEvent.IsActive())
         {
             skillSlot.skillChangeEvent.Abort();
         }
     }
     if (this.CurUseSkill != null)
     {
         this.CurUseSkill.Stop();
     }
     for (int j = 0; j < this.SpawnedBullets.get_Count(); j++)
     {
         BulletSkill bulletSkill = this.SpawnedBullets.get_Item(j);
         if (bulletSkill.IsDeadRemove)
         {
             bulletSkill.Stop();
             bulletSkill.Release();
             this.SpawnedBullets.RemoveAt(j);
             j--;
         }
     }
 }
Ejemplo n.º 3
0
 public void OnDead()
 {
     if (this.CurUseSkill != null)
     {
         this.CurUseSkill.Stop();
     }
     for (int i = 0; i < this.SpawnedBullets.Count; i++)
     {
         BulletSkill skill = this.SpawnedBullets[i];
         if (skill.IsDeadRemove)
         {
             skill.Stop();
             skill.Release();
             this.SpawnedBullets.RemoveAt(i);
             i--;
         }
     }
 }