public void ClearBuff() { this.bRemoveList = false; for (int i = 0; i < this.SpawnedBuffList.get_Count(); i++) { BuffSkill buffSkill = this.SpawnedBuffList.get_Item(i); if (buffSkill != null) { buffSkill.Stop(); } } if (this.protectRule != null) { this.protectRule.ClearBuff(); } if (this.logicEffect != null) { this.logicEffect.ClearBuff(); } for (int j = 0; j < this.SpawnedBuffList.get_Count(); j++) { BuffSkill buffSkill = this.SpawnedBuffList.get_Item(j); if (buffSkill != null) { buffSkill.Release(); } } this.SpawnedBuffList.Clear(); this.delBuffList.Clear(); this.bRemoveList = true; }
public void RemoveBuff(int inSkillCombineId) { if (this.SpawnedBuffList.Count != 0) { this.delBuffList = this.SpawnedBuffList; for (int i = 0; i < this.delBuffList.Count; i++) { BuffSkill skill = this.delBuffList[i]; if ((skill != null) && (skill.SkillID == inSkillCombineId)) { skill.Stop(); } } } }
public void ClearEffectTypeBuff(int _typeMask) { if (this.SpawnedBuffList.Count != 0) { this.delBuffList = this.SpawnedBuffList; for (int i = 0; i < this.delBuffList.Count; i++) { BuffSkill skill = this.delBuffList[i]; if ((_typeMask & (((int)1) << skill.cfgData.dwEffectType)) > 0) { skill.Stop(); } } } }
public void CheckBuffNoClear(RES_SKILLFUNC_CLEAR_RULE _rule) { if (this.buffHolder.SpawnedBuffList.Count != 0) { BuffSkill[] array = new BuffSkill[this.buffHolder.SpawnedBuffList.Count]; this.buffHolder.SpawnedBuffList.CopyTo(array); for (int i = 0; i < array.Length; i++) { BuffSkill skill = array[i]; if ((skill.cfgData.dwClearRule != ((long)_rule)) && (skill.cfgData.dwEffectType != 3)) { skill.Stop(); } } } }
public void CheckBuffNoClear(RES_SKILLFUNC_CLEAR_RULE _rule) { if (this.buffHolder.SpawnedBuffList.Count != 0) { this.CopyList(this.buffHolder.SpawnedBuffList, this.TempBuffList); for (int i = 0; i < this.TempBuffList.Count; i++) { BuffSkill skill = this.TempBuffList[i]; if ((skill.cfgData.dwClearRule != ((long)_rule)) && (skill.cfgData.dwEffectType != 3)) { skill.Stop(); } } this.TempBuffList.Clear(); } }
public void CheckBuffNoClear(RES_SKILLFUNC_CLEAR_RULE _rule) { if (this.buffHolder.SpawnedBuffList.get_Count() == 0) { return; } this.CopyList(this.buffHolder.SpawnedBuffList, this.TempBuffList); for (int i = 0; i < this.TempBuffList.get_Count(); i++) { BuffSkill buffSkill = this.TempBuffList.get_Item(i); if (buffSkill.cfgData.bClearRule != (byte)_rule && buffSkill.cfgData.bEffectType != 3) { buffSkill.Stop(); } } this.TempBuffList.Clear(); }
public void RemoveBuff(BuffSkill inBuff) { if (this.SpawnedBuffList.Count != 0) { this.delBuffList = this.SpawnedBuffList; for (int i = 0; i < this.delBuffList.Count; i++) { BuffSkill skill = this.delBuffList[i]; if (skill == inBuff) { BuffChangeEventParam param = new BuffChangeEventParam(false, base.actorPtr, inBuff); Singleton <GameSkillEventSys> .GetInstance().SendEvent <BuffChangeEventParam>(GameSkillEventDef.Event_BuffChange, base.actorPtr, ref param, GameSkillEventChannel.Channel_HostCtrlActor); skill.Stop(); } } } }
public void ClearEffectTypeBuff(int _typeMask) { if (this.SpawnedBuffList.get_Count() == 0) { return; } this.delBuffList = this.SpawnedBuffList; for (int i = 0; i < this.delBuffList.get_Count(); i++) { BuffSkill buffSkill = this.delBuffList.get_Item(i); if ((_typeMask & 1 << (int)buffSkill.cfgData.bEffectType) > 0) { buffSkill.Stop(); } } if (this.markRule != null) { this.markRule.ClearBufferMark(_typeMask); } }
public void RemoveSkillEffectGroup(int inGroupID) { if (this.SpawnedBuffList.Count != 0) { this.delBuffList = this.SpawnedBuffList; for (int i = 0; i < this.delBuffList.Count; i++) { BuffSkill skill = this.delBuffList[i]; if (((skill != null) && (skill.cfgData != null)) && (skill.cfgData.iCroupID == inGroupID)) { skill.Stop(); if (((skill.cfgData.dwEffectType == 2) && (skill.cfgData.dwShowType != 2)) && (base.actorPtr != 0)) { LimitMoveEventParam param = new LimitMoveEventParam(0, skill.SkillID, base.actorPtr); Singleton <GameSkillEventSys> .GetInstance().SendEvent <LimitMoveEventParam>(GameSkillEventDef.AllEvent_CancelLimitMove, base.actorPtr, ref param, GameSkillEventChannel.Channel_AllActor); } } } } }
public void RemoveSkillEffectGroup(int inGroupID) { if (this.SpawnedBuffList.get_Count() == 0) { return; } this.delBuffList = this.SpawnedBuffList; for (int i = 0; i < this.delBuffList.get_Count(); i++) { BuffSkill buffSkill = this.delBuffList.get_Item(i); if (buffSkill != null && buffSkill.cfgData != null && buffSkill.cfgData.iCroupID == inGroupID) { buffSkill.Stop(); if (buffSkill.cfgData.bEffectType == 2 && buffSkill.cfgData.bShowType != 2 && this.actorPtr) { LimitMoveEventParam limitMoveEventParam = new LimitMoveEventParam(0, buffSkill.SkillID, this.actorPtr); Singleton <GameSkillEventSys> .GetInstance().SendEvent <LimitMoveEventParam>(GameSkillEventDef.AllEvent_CancelLimitMove, this.actorPtr, ref limitMoveEventParam, GameSkillEventChannel.Channel_AllActor); } } } }
public void RemoveBuff(BuffSkill inBuff) { if (this.SpawnedBuffList.Count != 0) { this.delBuffList = this.SpawnedBuffList; for (int i = 0; i < this.delBuffList.Count; i++) { BuffSkill skill = this.delBuffList[i]; if (skill == inBuff) { BuffChangeEventParam param = new BuffChangeEventParam(false, base.actorPtr, inBuff); Singleton <GameSkillEventSys> .GetInstance().SendEvent <BuffChangeEventParam>(GameSkillEventDef.AllEvent_BuffChange, base.actorPtr, ref param, GameSkillEventChannel.Channel_HostCtrlActor); skill.Stop(); if (((inBuff.cfgData.dwEffectType == 2) && (inBuff.cfgData.dwShowType != 2)) && (base.actorPtr != 0)) { LimitMoveEventParam param2 = new LimitMoveEventParam(0, inBuff.SkillID, base.actorPtr); Singleton <GameSkillEventSys> .GetInstance().SendEvent <LimitMoveEventParam>(GameSkillEventDef.AllEvent_CancelLimitMove, base.actorPtr, ref param2, GameSkillEventChannel.Channel_AllActor); } } } } }
public void RemoveBuff(BuffSkill inBuff) { if (this.SpawnedBuffList.get_Count() == 0) { return; } this.delBuffList = this.SpawnedBuffList; for (int i = 0; i < this.delBuffList.get_Count(); i++) { BuffSkill buffSkill = this.delBuffList.get_Item(i); if (buffSkill == inBuff) { BuffChangeEventParam buffChangeEventParam = new BuffChangeEventParam(false, this.actorPtr, inBuff); Singleton <GameSkillEventSys> .GetInstance().SendEvent <BuffChangeEventParam>(GameSkillEventDef.AllEvent_BuffChange, this.actorPtr, ref buffChangeEventParam, GameSkillEventChannel.Channel_HostCtrlActor); buffSkill.Stop(); if (inBuff.cfgData.bEffectType == 2 && inBuff.cfgData.bShowType != 2 && this.actorPtr) { LimitMoveEventParam limitMoveEventParam = new LimitMoveEventParam(0, inBuff.SkillID, this.actorPtr); Singleton <GameSkillEventSys> .GetInstance().SendEvent <LimitMoveEventParam>(GameSkillEventDef.AllEvent_CancelLimitMove, this.actorPtr, ref limitMoveEventParam, GameSkillEventChannel.Channel_AllActor); } } } }