private void UpdateActorRootSlot() { for (int i = 0; i < this.slotList.get_Count(); i++) { ActorRootSlot actorRootSlot = (ActorRootSlot)this.slotList.get_Item(i); actorRootSlot.Update(this); } }
public ActorRootSlot CreateActorRootSlot(PoolObjHandle <ActorRoot> _child, VInt3 _parentPos, VInt3 _trans) { ActorRootSlot actorRootSlot = new ActorRootSlot(_child, _parentPos, _trans); this.slotList.Add(actorRootSlot); this.bChildUpdate = true; return(actorRootSlot); }
public ActorRootSlot CreateActorRootSlot(PoolObjHandle <ActorRoot> _child, VInt3 _trans) { ActorRootSlot item = new ActorRootSlot(_child, _trans); this.slotList.Add(item); this.bChildUpdate = true; return(item); }
public void UpdateLerpActorRootSlot() { for (int i = 0; i < this.slotList.get_Count(); i++) { ActorRootSlot actorRootSlot = (ActorRootSlot)this.slotList.get_Item(i); actorRootSlot.UpdateLerp(this); } }
public ActorRootSlot CreateActorRootSlot(PoolObjHandle <ActorRoot> _child, VInt3 _parentPos, VInt3 _trans, bool _bUpdateWithParentLerpPosition = false) { ActorRootSlot actorRootSlot = new ActorRootSlot(_child, _parentPos, _trans, _bUpdateWithParentLerpPosition); this.slotList.Add(actorRootSlot); this.bChildUpdate = true; return(actorRootSlot); }
private void UpdateActorRootSlot() { for (int i = 0; i < this.slotList.Count; i++) { ActorRootSlot actorRootSlot = (ActorRootSlot)this.slotList[i]; actorRootSlot.Update(this); } }
public bool RemoveActorRootSlot(ActorRootSlot _slot) { bool result = this.slotList.Remove(_slot); if (this.slotList.get_Count() == 0) { this.bChildUpdate = false; } return(result); }
public bool RemoveActorRootSlot(ActorRootSlot _slot) { bool flag = this.slotList.Remove(_slot); if (this.slotList.Count == 0) { this.bChildUpdate = false; } return(flag); }