Ejemplo n.º 1
0
        public void ReadyUseSkill()
        {
            Skill readySkillObj = (this.NextSkillObj == null) ? this.SkillObj : this.NextSkillObj;

            if (((readySkillObj != null) && (readySkillObj.cfgData != null)) && (readySkillObj.cfgData.bWheelType != 1))
            {
                OperateMode playerOperateMode = ActorHelper.GetPlayerOperateMode(ref this.Actor);
                if (!Singleton <GameInput> .GetInstance().IsSmartUse() && (playerOperateMode == OperateMode.DefaultMode))
                {
                    this.ReadyUseSkillDefaultAttackMode(readySkillObj);
                }
                else if (playerOperateMode == OperateMode.LockMode)
                {
                    this.ReadyUseSkillLockAttackMode(readySkillObj);
                }
            }
        }
Ejemplo n.º 2
0
        public void ReadyUseSkill(bool bForceSkillUseInDefaultPosition = false)
        {
            Skill skill = (this.NextSkillObj != null) ? this.NextSkillObj : this.SkillObj;

            if (skill == null || skill.cfgData == null || skill.cfgData.bWheelType == 1)
            {
                return;
            }
            OperateMode playerOperateMode = ActorHelper.GetPlayerOperateMode(ref this.Actor);

            if (!Singleton <GameInput> .GetInstance().IsSmartUse() && playerOperateMode == OperateMode.DefaultMode)
            {
                this.ReadyUseSkillDefaultAttackMode(skill, bForceSkillUseInDefaultPosition);
            }
            else if (playerOperateMode == OperateMode.LockMode)
            {
                this.ReadyUseSkillLockAttackMode(skill, bForceSkillUseInDefaultPosition);
            }
        }