Ejemplo n.º 1
0
        public GridObject AddGridObject(SpriteData sprite, int x, int y)
        {
            if (!CanAddGridObject(sprite, x, y))
            {
                return(null);
            }

            // Instantiate object
            GridObject clone = Instantiate(gridObjectPrefab, sprite.Functional ? gridObjectParentFunctional : gridObjectParentDecorative);

            clone.SetSprite(sprite);
            clone.SetPosition(x, y);
            gridObjects.Add(clone);

            // Add references to object in grid
            for (int i = x; i < x + sprite.Width; i++)
            {
                for (int j = y; j < y + sprite.Height; j++)
                {
                    if (sprite.Functional)
                    {
                        gridFunctional[i, j] = clone;
                    }
                    else
                    {
                        gridDecorative[i, j] = clone;
                    }
                }
            }

            return(clone);
        }
Ejemplo n.º 2
0
        public void RemoveGridObject(bool functional, int x, int y)
        {
            if (!ContainsGridObject(functional, x, y))
            {
                return;
            }

            // Remove the grid object
            GridObject gridObject = (functional ? gridFunctional[x, y] : gridDecorative[x, y]);

            gridObjects.Remove(gridObject);
            // - Automatically removes all references in grid
            Destroy(gridObject.gameObject);
        }
Ejemplo n.º 3
0
        public void RemoveGridObject(bool functional, int x, int y)
        {
            if (!ContainsGridObject(functional, x, y))
            {
                return;
            }

            // Remove the grid object
            GridObject gridObject = (functional ? gridFunctional[x, y] : gridDecorative[x, y]);

            LogHandler.Instance.WriteLine("Remove " + gridObject.Data.Name + " at " + x + ", " + y + ":  time = " + Time.time);
            gridObjects.Remove(gridObject);
            // - Automatically removes all references in grid
            Destroy(gridObject.gameObject);
        }
Ejemplo n.º 4
0
        public GridObject AddGridObject(SpriteData sprite, int x, int y, bool writeLog)
        {
            if (!CanAddGridObject(sprite, x, y))
            {
                return(null);
            }

            if (ContainsGridObject(sprite.Functional, x, y))
            {
                return(null);
            }

            if (writeLog)
            {
                LogHandler.Instance.WriteLine("Added " + sprite.Name + " at " + x + ", " + y + ":  time = " + Time.time);
            }

            // Instantiate object
            GridObject clone = Instantiate(gridObjectPrefab, sprite.Functional ? gridObjectParentFunctional : gridObjectParentDecorative);

            clone.SetSprite(sprite);
            clone.SetPosition(x, y);
            gridObjects.Add(clone);

            // Add references to object in grid
            for (int i = x; i < x + sprite.Width; i++)
            {
                for (int j = y; j < y + sprite.Height; j++)
                {
                    if (sprite.Functional)
                    {
                        gridFunctional[i, j] = clone;
                    }
                    else
                    {
                        gridDecorative[i, j] = clone;
                    }
                }
            }

            return(clone);
        }
Ejemplo n.º 5
0
        private IEnumerator EndTurnCoroutine(Process process)
        {
            yield return(new WaitUntil(() => process.HasExited));

            // Close prompt
            dialogueMenu.CloseDialogue();

            // Read new additions from file
            string[] lines = File.ReadAllLines(Application.dataPath + "/StreamingAssets/Model/additions.csv");
            float    rate  = totalDuration / lines.Length;         // Was weird to have this change depending on # of additions

            if (lines.Length < 8)
            {
                rate = 0.5f;
            }

            foreach (string line in lines)
            {
                // - Parse values
                string[]   values  = line.Split(',');
                SpriteData sprite  = SpriteManager.Instance.GetSprite(values[0]);
                int        spriteX = int.Parse(values[1]);
                int        spriteY = int.Parse(values[2]);

                if (GridManager.Instance.CanAddGridObject(sprite, spriteX, spriteY))
                {
                    // - Scroll window to addition location
                    windowScroll.ScrollOverTime(spriteX + sprite.Width / 2);
                    float time = 0;
                    while (time < rate * 0.75f)
                    {
                        yield return(null);

                        if (!IsLocked(dialogueMenu))
                        {
                            time += Time.deltaTime;
                        }
                    }

                    // - Fade addition in
                    GridObject addition = GridManager.Instance.AddGridObject(sprite, spriteX, spriteY);
                    addition.SetAlpha(0);
                    while (time < rate)
                    {
                        yield return(null);

                        if (!IsLocked(dialogueMenu))
                        {
                            time += Time.deltaTime;
                            addition.SetAlpha((time - rate * 0.75f) / (rate * 0.25f));
                        }
                    }
                    addition.SetAlpha(1);
                }
            }

            // Unblock input
            windowScroll.StopScrolling();
            gridPlacement.RemoveLock(this);
            RemoveLock(this);
        }
Ejemplo n.º 6
0
        private IEnumerator EndTurnCoroutine()
        {
            yield return(new WaitForSeconds(0.5f));

            /**
             * int numAttempts = 0;
             * while (!System.IO.File.Exists(Constants.directory+ "/StreamingAssets/Model/additions.csv") && numAttempts<10){
             *  numAttempts+=1;
             *  UnityEngine.Debug.Log (numAttempts);
             *  yield return new WaitForSeconds(0.5f);
             *
             * }
             */
            //process.Close();
            string receivedFromServer = "";

            try {
                Byte[] bytes     = new Byte[8112];
                bool   listening = true;
                while (listening)
                {
                    // Get a stream object for reading
                    using (NetworkStream stream = socketConnection.GetStream()) {
                        int length;
                        // Read incomming stream into byte arrary.
                        while ((length = stream.Read(bytes, 0, bytes.Length)) != 0)
                        {
                            var incommingData = new byte[length];
                            Array.Copy(bytes, 0, incommingData, 0, length);
                            // Convert byte array to string message.
                            string serverMessage = Encoding.ASCII.GetString(incommingData);
                            UnityEngine.Debug.Log("server message received as: " + serverMessage);
                            receivedFromServer += serverMessage;
                        }
                        listening = false;
                    }
                }
            }
            catch (SocketException socketException) {
                UnityEngine.Debug.Log("Socket exception: " + socketException);
            }

            string[] eachAddition = receivedFromServer.Split(new char[] { '*' });

            socketConnection.Close();
            socketConnection = null;
            float rate = 2.0f / eachAddition.Length;//Was weird to have this change depending on # of additions

            if (eachAddition.Length < 8)
            {
                rate = 0.3f;
            }

            dialogueMenu.CloseDialogue();
            foreach (string value in eachAddition)
            {
                string[] additionSplitFormat = value.Split(new char[] { ',' });
                if (additionSplitFormat.Length == 4)
                {
                    SpriteData sprite  = SpriteManager.Instance.GetSprite(actions[int.Parse(additionSplitFormat[2])]);
                    int        spriteX = int.Parse(additionSplitFormat[0]) + startX;
                    int        spriteY = int.Parse(additionSplitFormat[1]);

                    // - Scroll window to addition location
                    windowScroll.ScrollOverTime(spriteX + sprite.Width / 2);
                    float time = 0;
                    while (time < rate * 0.75f)
                    {
                        yield return(null);

                        if (!IsLocked)
                        {
                            time += Time.deltaTime;
                        }
                    }

                    // - Fade addition in
                    GridObject addition = GridManager.Instance.AddGridObject(sprite, spriteX, spriteY, true);

                    if (addition != null)
                    {
                        gridObjects.Add(addition);
                        addition.SetAlpha(0);
                        time = 0;
                        while (time < rate)
                        {
                            yield return(null);

                            if (!IsLocked)
                            {
                                time += Time.deltaTime;
                                addition.SetAlpha((time - rate * 0.25f) / (rate * 0.25f));
                            }
                        }
                    }
                    else
                    {
                        yield return(new WaitForSeconds(rate - time));
                    }
                }
            }



            // Unblock input
            windowScroll.StopScrolling();
            gridPlacement.RemoveLock(this);
            LogHandler.Instance.WriteLine("Player Turn:  time = " + Time.time);
        }
Ejemplo n.º 7
0
        public string FormatToJava()
        {
            StringBuilder builder = new StringBuilder();

            builder.AppendLine("package dk.itu.mario.level;");
            builder.AppendLine("");
            builder.AppendLine("import java.util.Random;");
            builder.AppendLine("");
            builder.AppendLine("import dk.itu.mario.MarioInterface.Constraints;");
            builder.AppendLine("import dk.itu.mario.MarioInterface.GamePlay;");
            builder.AppendLine("import dk.itu.mario.MarioInterface.LevelInterface;");
            builder.AppendLine("import dk.itu.mario.engine.sprites.SpriteTemplate;");
            builder.AppendLine("import dk.itu.mario.engine.sprites.Enemy;");
            builder.AppendLine("");
            builder.AppendLine("public class MyLevel extends Level");
            builder.AppendLine("{");
            builder.AppendLine("    private static long lastSeed;");
            builder.AppendLine("    private static Random levelSeedRandom;");
            builder.AppendLine("");
            builder.AppendLine("    private int difficulty;");
            builder.AppendLine("    private int type;");
            builder.AppendLine("");
            builder.AppendLine("    public MyLevel(int width, int height)");
            builder.AppendLine("    {");
            builder.AppendLine("        super(width, height);");
            builder.AppendLine("    }");
            builder.AppendLine("");
            builder.AppendLine("    public MyLevel(int width, int height, long seed, int difficulty, int type, GamePlay playerMetrics)");
            builder.AppendLine("    {");
            builder.AppendLine("        this(width, height);");
            builder.AppendLine("        this.difficulty = difficulty;");
            builder.AppendLine("        this.type = type;");
            builder.AppendLine("        lastSeed = seed;");
            builder.AppendLine("        levelSeedRandom = new Random(seed);");
            builder.AppendLine("");

            // Add objects and calculate exit location
            int[] exit = new int[] { 0, 0 };
            foreach (GridObject gridObject in gridObjects)
            {
                string mapping = null;
                bool   enemy   = false;

                int width  = gridObject.Data.Width;
                int height = gridObject.Data.Height;

                switch (gridObject.Data.Mapping)
                {
                case SimulatorObject.Ground:
                    mapping = "GROUND";
                    if (gridObject.X > exit[0] || (gridObject.X == exit[0] && gridObject.Y > exit[1]))
                    {
                        exit = new int[] { gridObject.X + gridObject.Data.Width - 2, gridObject.Y + gridObject.Data.Height }
                    }
                    ;
                    break;

                case SimulatorObject.Block:
                    mapping = "BLOCK_EMPTY";
                    if (gridObject.X > exit[0] || (gridObject.X == exit[0] && gridObject.Y > exit[1]))
                    {
                        exit = new int[] { gridObject.X + gridObject.Data.Width - 2, gridObject.Y + gridObject.Data.Height }
                    }
                    ;
                    break;

                case SimulatorObject.Coin:
                    mapping = "COIN";
                    break;

                case SimulatorObject.Goomba:
                    mapping = "ENEMY_GOOMBA";
                    enemy   = true;
                    width   = 1;
                    height  = 1;
                    break;

                case SimulatorObject.Koopa:
                    mapping = "ENEMY_GREEN_KOOPA";
                    enemy   = true;
                    width   = 1;
                    height  = 1;
                    break;
                }

                if (mapping != null)
                {
                    for (int i = 0; i < width; i++)
                    {
                        for (int j = 0; j < height; j++)
                        {
                            StringBuilder subBuilder = new StringBuilder();
                            subBuilder.Append("        ");
                            subBuilder.Append(enemy ? "setSpriteTemplate(" : "setBlock(");
                            subBuilder.Append((gridObject.X + i) + ", " + (GridHeight - gridObject.Y - j - 1) + ", ");
                            subBuilder.Append(enemy ? "new SpriteTemplate(Enemy." : "");
                            subBuilder.Append(mapping);
                            subBuilder.Append(enemy ? ", false)" : "");
                            subBuilder.Append(");");
                            builder.AppendLine(subBuilder.ToString());
                        }
                    }
                }
            }

            // Add hill tops
            for (int i = 0; i < GridWidth; i++)
            {
                bool prevGround = false;
                for (int j = GridHeight - 1; j >= 0; j--)
                {
                    GridObject gridObject = gridFunctional[i, j];
                    if (gridObject != null && gridObject.Data.Mapping == SimulatorObject.Ground)
                    {
                        if (!prevGround)
                        {
                            StringBuilder subBuilder = new StringBuilder();
                            subBuilder.Append("        setBlock(");
                            subBuilder.Append(i + ", " + (GridHeight - j - 1) + ", ");
                            subBuilder.Append("HILL_TOP);");
                            builder.AppendLine(subBuilder.ToString());

                            prevGround = true;
                        }
                    }
                    else
                    {
                        prevGround = false;
                    }
                }
            }

            // Add exit location
            builder.AppendLine("");
            builder.AppendLine("        xExit = " + exit[0] + ";");
            builder.AppendLine("        yExit = " + (GridHeight - exit[1]) + ";");

            builder.AppendLine("    }");
            builder.AppendLine("}");

            return(builder.ToString());
        }