protected override void Awake() { _characterController2D = this.Get<CharacterController2D>(); }
protected override void Awake() { _characterController = this.Get<CharacterController2D>(); _player = Scene.Find("Player"); }
protected override void Awake() { _characterController2D = this.Get<CharacterController2D>(); }
protected override void Awake() { _characterController = this.Get<CharacterController2D>(); _player = Scene.Find("Player"); }