public void ResetCurrentCapturePoints() { CurrentCapturePoints = 0f; BuildingGameObject.UpdateCapturePointsText(); }
public void DecreaseCapturePointsBy(float decreaseBy) { CurrentCapturePoints -= decreaseBy; CurrentCapturePoints = Mathf.Clamp(CurrentCapturePoints, 0f, CapturePoints); BuildingGameObject.UpdateCapturePointsText(); }