Ejemplo n.º 1
0
        public DefenceParam combineValues(DefenceParam baseVal, DefenceParam bonusVal)
        {
            this.intValue   = baseVal.intValue + bonusVal.intValue;
            this.shortValue = (short)(baseVal.shortValue + bonusVal.shortValue);
            this.setValue();

            return(this);
        }
Ejemplo n.º 2
0
        public static string getDefParamState(DefenceParam defenceParam, Dictionary <string, string> messages)
        {
            switch (defenceParam.intValue)
            {
            case 0: return(messages["nDef"]);

            case 1: return(messages["sDef"]);

            case 2: return(messages["mDef"]);

            case 3: return(messages["gDef"]);

            case 4: return(messages["uDef"]);

            default: return("NoVal");
            }
        }
Ejemplo n.º 3
0
        //starting initialisation
        public C_Hero()
        {
            inventorySystem = new InventorySystem();
            effectsStorage  = new List <A_Effect>();

            baseHP              = 200;
            currentHP           = 200;
            baseENE             = 100;
            currentENE          = 100;
            level               = 0;
            currExp             = 0;
            nextLevelExp        = 100;
            freeSkillPoints     = 1;
            freeAttributePoints = 4;

            basePhysAtk = 25;

            baseStrength  = 0;
            baseEndurance = 0;
            baseKnowledge = 0;
            baseCharisma  = 0;

            physDef      = new DefenceParam();
            fireDef      = new DefenceParam();
            airDef       = new DefenceParam();
            lightningDef = new DefenceParam();
            earthDef     = new DefenceParam();
            waterDef     = new DefenceParam();
            lifeDef      = new DefenceParam();
            deathDef     = new DefenceParam();
            lightDef     = new DefenceParam();
            darknessDef  = new DefenceParam();

            bonusPhysDef      = new DefenceParam();
            bonusFireDef      = new DefenceParam();
            bonusAirDef       = new DefenceParam();
            bonusLightningDef = new DefenceParam();
            bonusEarthDef     = new DefenceParam();
            bonusWaterDef     = new DefenceParam();
            bonusLifeDef      = new DefenceParam();
            bonusDeathDef     = new DefenceParam();
            bonusLightDef     = new DefenceParam();
            bonusDarknessDef  = new DefenceParam();

            totalPhysDef      = new DefenceParam();
            totalFireDef      = new DefenceParam();
            totalAirDef       = new DefenceParam();
            totalLightningDef = new DefenceParam();
            totalEarthDef     = new DefenceParam();
            totalWaterDef     = new DefenceParam();
            totalLifeDef      = new DefenceParam();
            totalDeathDef     = new DefenceParam();
            totalLightDef     = new DefenceParam();
            totalDarknessDef  = new DefenceParam();

            money  = 0;
            baseAP = 4;

            baseCritChance = 1;
            critDamageMod  = 2.0f;
        }