public void Reload(AnyDictionary dict) { keystoreName = dict.GetValue <string>("keystoreName"); keystorePass = dict.GetValue <string>("keystorePass"); keyaliasName = dict.GetValue <string>("keyaliasName"); keyaliasPass = dict.GetValue <string>("keyaliasPass"); }
internal PlayerBuildExecutor(AnyDictionary dict) { Target = StringEnumConverter.Get <BuildTarget>()[dict.GetValue <string>("target")]; TargetGroup = StringEnumConverter.Get <BuildTargetGroup>()[dict.GetValue <string>("targetGroup")]; var optionmap = dict.GetDict("options"); Options = GetOptions(optionmap); this.scenes = GetScenes(); }
public void Reload(AnyDictionary dict) { enabled = dict.GetValue <bool>("enabled"); var deviceListStr = dict.GetValue <string>("devices"); this.devices = deviceListStr.Split(','); var table = StringEnumConverter.Get <StereoRenderingPath>(); stereoRenderingPath = table[dict.GetValue <string>("stereoRenderingPath")]; }
public void Reload(AnyDictionary dict) { enabled = dict.GetValue <bool>("enabled"); var rawDeviceList = dict.GetList("devices"); var deviceList = new List <string>(); for (var i = 0; i < rawDeviceList.Count; i++) { var el = rawDeviceList[i] as string; if (el != null) { deviceList.Add(el); } } this.devices = deviceList.ToArray(); var table = StringEnumConverter.Get <StereoRenderingPath>(); stereoRenderingPath = table[dict.GetValue <string>("stereoRenderingPath")]; }
public void Reload(AnyDictionary dict) { packageName = dict.GetValue <string>("packageName"); versionName = dict.GetValue <string>("versionName"); versionCode = dict.GetValue <string>("versionCode"); }
public void Reload(AnyDictionary dict) { min = ConvertVersion(dict.GetValue <int>("min")); target = ConvertVersion(dict.GetValue <int>("target")); }