public PassedState GetAndClearPassedState() { PassedState returnState; returnState = mCurrentPassedState; mCurrentPassedState = null; return(returnState); }
public StateManager() { mCardPool = null; mDefaultDeckSpec = null; mCurrentGameScene = GameScene.MainMenu; mCurrentPassedState = null; mCurrentMapState = null; mCurrentCardGameState = null; mCurrentSaveDesc = new SaveDescription(); mCurrentSaveDesc.slot = Assets.GameCode.Saves.SaveSlot.None; }
public void SetPassedState(PassedState theState) { mCurrentPassedState = theState; }