Ejemplo n.º 1
0
 /// <summary>
 /// 设置牌组的属性
 /// </summary>
 /// <param name="deck">目标牌组</param>
 /// <param name="cards">牌组中的所有牌</param>
 /// <param name="servants">牌组中的所有从者</param>
 /// <param name="player">牌组所属的玩家</param>
 /// <returns></returns>
 public static Deck SetDeck(Deck deck, IEnumerable<Card> cards, IEnumerable<Servant> servants, Player player)
 {
     return deck.SetDeck(cards, servants, player);
 }
Ejemplo n.º 2
0
 public static Player SetPlayer(Player player, string name, string id)
 {
     return player.SetPlayer(name, id);
 }
Ejemplo n.º 3
0
 /// <summary>
 /// 设置牌组的属性
 /// </summary>
 /// <param name="cards">牌组中的所有牌</param>
 /// <param name="servants">牌组中的所有从者</param>
 /// <param name="player">牌组所属的玩家</param>
 /// <returns></returns>
 public Deck SetDeck(IEnumerable<Card> cards, IEnumerable<Servant> servants, Player player)
 {
     if (!_initialiseFinished) throw new Exception("不允许重复设置卡组");
     _undraw.AddRange(cards);
     _undraw.ForEach(e =>
     {
         if (e.Deck != null) throw new Exception(e.ToString() + "已经属于其他卡组,无法添加到目标卡组");
         _cardState.Add(e, CardState.Undraw);
         e.Deck = this;
     });
     _servantHall.AddRange(servants);
     _servantHall.ForEach(e =>
     {
         if (e.Deck != null) throw new Exception(e.ToString() + "已经属于其他卡组,无法添加到目标卡组");
         e.Deck = this;
     });
     Player = player;
     Count = _undraw.Count;
     _initialiseFinished = true;
     return this;
 }