Ejemplo n.º 1
0
        private static IService InitializeService(Type targetType, ServiceAttribute attribute)
        {
            if (Is(targetType.BaseType, typeof(MonoBehaviour)))
            {
                return(InitializeMono(targetType, attribute));
            }

            return((IService)Activator.CreateInstance(targetType));
        }
Ejemplo n.º 2
0
        private static IService InitializeMono(Type targetType, ServiceAttribute attribute)
        {
            GameObject serviceInstance = null;

            if (attribute != null) { //find attribute. No attribute == new GameObject + AddComponent
                if (!string.IsNullOrEmpty(attribute.PrefabPath)) {
                    serviceInstance = attribute.PrefabPath.LoadAndInstantiate();
                } else if (attribute.InScene) {
                    var objectOfType = Object.FindObjectOfType(targetType);
                    if (objectOfType != null) {
                        return (IService)objectOfType;
                    }
                }
            }

            if (serviceInstance == null) {
                serviceInstance = new GameObject();
            }

            serviceInstance.name = "" + targetType;
            serviceInstance.transform.parent = ApplicationManager.Instance.Component.transform;
            serviceInstance.transform.position = Vector3.zero;

            var serviceComponent = serviceInstance.GetComponent(targetType) ??
                                   serviceInstance.AddComponent(targetType);

            return (IService)serviceComponent;
        }
Ejemplo n.º 3
0
        private static IService InitializeService(Type targetType, ServiceAttribute attribute)
        {
            if (Is(targetType.BaseType, typeof(MonoBehaviour))) {
                return InitializeMono(targetType, attribute);
            }

            return (IService)Activator.CreateInstance(targetType);
        }