Ejemplo n.º 1
0
        public ClientBuilding(byte id, ClientPlayer owner, ClientTile tile) : base(id, owner)
        {
            var prefab = Resources.Load("prefabs/buildings/" + id);

            StackLog.Debug("Instantiating BUILDING");
            _gameObject = MainBehaviour.Instantiate(prefab, ((ClientChunk)tile.Chunk).GetGameObject().transform) as GameObject;
        }
Ejemplo n.º 2
0
        public static void BattleEffect(ClientTile t)
        {
            StopEffect(t);
            var prefab = Resources.Load("prefabs/BattleEffect");
            var obj    = MainBehaviour.Instantiate(prefab, t.GetGameObject().transform) as GameObject;

            _effects[t] = obj;
            obj.transform.localPosition = new Vector3(0, 0.2f, 0);
        }
Ejemplo n.º 3
0
        public override Tile GetTile(int tileX, int tileY)
        {
            if (!ValidCoords(tileX, tileY))
            {
                StackLog.Debug($"Invalid coords {tileX}-{tileY}");
                return(null);
            }
            var tile = base.GetTile(tileX, tileY);

            if (tile == null)
            {
                StackLog.Debug($"Creating tile {tileX} {tileY}");
                var chunk = base.GetTileChunk(tileX, tileY);
                tile = new ClientTile((ClientChunk)chunk, tileX, tileY);
                chunk.Tiles[tileX % GameWorld.CHUNK_SIZE, tileY % GameWorld.CHUNK_SIZE] = tile;
            }
            return(tile);
        }
Ejemplo n.º 4
0
 public static WorldEntity InstantiateClientEntity(WorldEntity entity, ClientPlayer owner, ClientTile tile)
 {
     var knownEntity = owner.GetKnownEntity(entity.Id);
     if (entity is Party)
     {
         var party = (Party)entity;
         var clientParty = knownEntity==null ? new ClientParty(owner, party) : ((ClientParty)knownEntity).Update(party);
         owner.Parties[party.PartyIndex] = clientParty;
         clientParty.Id = party.Id;
         clientParty.GetGameObject().SetActive(true);
         owner.KnowAbout(clientParty);
         return clientParty;
     } else if (entity is Building)
     {
         var building = (Building)entity;
         var clientBuilding = knownEntity==null ?new ClientBuilding(building.SpecID, owner, tile) : (ClientBuilding)knownEntity;
         clientBuilding.Id = building.Id;
         tile.StaticEntity = clientBuilding;
         if (building.SpecID == StrategyGame.Specs.InitialBuilding && clientBuilding.IsMine())
             CameraBehaviour.FocusOnTile(tile);
         clientBuilding.GetGameObject().SetActive(true);
         owner.KnowAbout(clientBuilding);
         return clientBuilding;
     }
     else if (entity is Dungeon)
     {
         var clientDungeon = knownEntity == null ? new ClientDungeon((Dungeon)entity, tile) : (ClientDungeon)knownEntity;
         tile.StaticEntity = clientDungeon;
         owner.KnowAbout(clientDungeon);
         clientDungeon.GetGameObject().SetActive(true);
         return clientDungeon;
     } else
         throw new Exception($"Entity Factory does not know how to instantiate {entity.GetType().Name}");
 }