Ejemplo n.º 1
0
        public static void GenerateLevelFiles(AssetsManager am, AssetsFileInstance inst)
        {
            EditorUtility.DisplayProgressBar("HKEdit", "Reading dependencies...", 0.5f);
            am.UpdateDependencies();

            //quicker asset id lookup
            for (int i = 0; i < am.files.Count; i++)
            {
                AssetsFileInstance afi = am.files[i];
                if (i % 100 == 0)
                {
                    EditorUtility.DisplayProgressBar("HKEdit", "Generating QLTs...", (float)i / am.files.Count);
                }
                afi.table.GenerateQuickLookupTree();
            }

            ClassDatabaseFile cldb  = am.classFile;
            AssetsFileTable   table = inst.table;

            ReferenceCrawler crawler = new ReferenceCrawler(am);

            List <AssetFileInfoEx> initialGameObjects = table.GetAssetsOfType(0x01);

            for (int i = 0; i < initialGameObjects.Count; i++)
            {
                if (i % 100 == 0)
                {
                    EditorUtility.DisplayProgressBar("HKEdit", "Recursing GameObject dependencies... (step 1/3)", (float)i / initialGameObjects.Count);
                }
                AssetFileInfoEx inf = initialGameObjects[i];
                crawler.AddReference(new AssetID(inst.path, (long)inf.index), false);
                crawler.FindReferences(inst, inf);
            }

            Dictionary <AssetID, AssetID> glblToLcl = crawler.references;

            List <Type_0D> types     = new List <Type_0D>();
            List <string>  typeNames = new List <string>();

            Dictionary <string, AssetsFileInstance> fileToInst = am.files.ToDictionary(d => d.path);
            int j = 0;

            foreach (KeyValuePair <AssetID, AssetID> id in glblToLcl)
            {
                if (j % 100 == 0)
                {
                    EditorUtility.DisplayProgressBar("HKEdit", "Rewiring asset pointers... (step 2/3)", (float)j / glblToLcl.Count);
                }
                AssetsFileInstance depInst = fileToInst[id.Key.fileName];
                AssetFileInfoEx    depInf  = depInst.table.getAssetInfo((ulong)id.Key.pathId);

                ClassDatabaseType clType = AssetHelper.FindAssetClassByID(cldb, depInf.curFileType);
                string            clName = clType.name.GetString(cldb);
                if (!typeNames.Contains(clName))
                {
                    Type_0D type0d = C2T5.Cldb2TypeTree(cldb, clName);
                    type0d.classId = (int)depInf.curFileType;
                    types.Add(type0d);
                    typeNames.Add(clName);
                }

                crawler.ReplaceReferences(depInst, depInf, id.Value.pathId);
                j++;
            }

            EditorUtility.DisplayProgressBar("HKEdit", "Saving scene... (step 3/3)", 1f);

            types.Add(CreateEditDifferTypeTree(cldb));

            List <Type_0D> assetTypes = new List <Type_0D>()
            {
                C2T5.Cldb2TypeTree(cldb, 0x1c),
                C2T5.Cldb2TypeTree(cldb, 0x30),
                C2T5.Cldb2TypeTree(cldb, 0x53)
            };

            string origFileName = Path.GetFileNameWithoutExtension(inst.path);

            string sceneGuid = CreateMD5(origFileName);

            string ExportedScenes = Path.Combine("Assets", "ExportedScenes");
            //circumvents "!BeginsWithCaseInsensitive(file.pathName, AssetDatabase::kAssetsPathWithSlash)' assertion
            string ExportedScenesData = "ExportedScenesData";

            CreateMetaFile(sceneGuid, Path.Combine(ExportedScenes, origFileName + ".unity.meta"));

            AssetsFile sceneFile = new AssetsFile(new AssetsFileReader(new MemoryStream(BundleCreator.CreateBlankAssets(ver, types))));
            AssetsFile assetFile = new AssetsFile(new AssetsFileReader(new MemoryStream(BundleCreator.CreateBlankAssets(ver, assetTypes))));

            byte[] sceneFileData;
            using (MemoryStream ms = new MemoryStream())
                using (AssetsFileWriter w = new AssetsFileWriter(ms))
                {
                    w.bigEndian = false;
                    //unity editor won't load whole assets files by guid, so we have to use hardcoded paths
                    sceneFile.dependencies.pDependencies = new AssetsFileDependency[]
                    {
                        CreateDependency(ExportedScenesData + "/" + origFileName + "-data.assets"),
                        CreateScriptDependency(Constants.editDifferMsEditorScriptHash, Constants.editDifferLsEditorScriptHash)
                    };
                    sceneFile.dependencies.dependencyCount = 2;
                    sceneFile.preloadTable.items           = new AssetPPtr[]
                    {
                        new AssetPPtr(2, 11500000)
                    };
                    sceneFile.preloadTable.len = 1;
                    sceneFile.Write(w, 0, crawler.sceneReplacers.Concat(crawler.sceneMonoReplacers).ToArray(), 0);
                    sceneFileData = ms.ToArray();
                }
            byte[] assetFileData;
            using (MemoryStream ms = new MemoryStream())
                using (AssetsFileWriter w = new AssetsFileWriter(ms))
                {
                    w.bigEndian = false;
                    assetFile.Write(w, 0, crawler.assetReplacers.ToArray(), 0);
                    assetFileData = ms.ToArray();
                }

            File.WriteAllBytes(Path.Combine(ExportedScenes, origFileName + ".unity"), sceneFileData);
            File.WriteAllBytes(Path.Combine(ExportedScenesData, origFileName + "-data.assets"), assetFileData);
            File.WriteAllText(Path.Combine(ExportedScenesData, origFileName + ".metadata"), CreateHKWEMetaFile(am, inst));

            EditorUtility.ClearProgressBar();
        }
Ejemplo n.º 2
0
        public static byte[] CreateBundleFromLevel(AssetsManager am, AssetsFileInstance inst)
        {
            EditorUtility.DisplayProgressBar("HKEdit", "Reading Files...", 0f);
            am.UpdateDependencies();

            //quicker asset id lookup
            for (int i = 0; i < am.files.Count; i++)
            {
                AssetsFileInstance afi = am.files[i];
                EditorUtility.DisplayProgressBar("HKEdit", "Generating QLTs", (float)i / am.files.Count);
                afi.table.GenerateQuickLookupTree();
            }

            //setup
            AssetsFile      file  = inst.file;
            AssetsFileTable table = inst.table;

            string folderName = Path.GetDirectoryName(inst.path);

            List <AssetFileInfoEx> infos = table.pAssetFileInfo.ToList();

            List <string> fileNames           = new List <string>();
            Dictionary <AssetID, byte[]> deps = new Dictionary <AssetID, byte[]>();

            fileNames.Add(inst.name);

            //add own ids to list so we don't reread them
            foreach (AssetFileInfoEx info in infos)
            {
                if (info.curFileType != 1)
                {
                    continue;
                }
                AssetID id = new AssetID(inst.name, (long)info.index);
                deps.Add(id, null);
            }

            //look through each field in each asset in this file
            for (int i = 0; i < infos.Count; i++)
            {
                AssetFileInfoEx info = infos[i];
                if (info.curFileType != 1)
                {
                    continue;
                }
                EditorUtility.DisplayProgressBar("HKEdit", "Crawling PPtrs", (float)i / infos.Count);
                ReferenceCrawler.CrawlPPtrs(am, inst, info.index, fileNames, deps);
            }

            //add typetree data for dependencies
            long                  curId     = 1;
            List <Type_0D>        types     = new List <Type_0D>();
            List <string>         typeNames = new List <string>();
            List <AssetsReplacer> assets    = new List <AssetsReplacer>();
            Dictionary <string, AssetsFileInstance> insts = new Dictionary <string, AssetsFileInstance>();
            //asset id is our custom id that uses filename/pathid instead of fileid/pathid
            //asset id to path id
            Dictionary <AssetID, long> aidToPid = new Dictionary <AssetID, long>();
            //script id to mono id
            Dictionary <ScriptID, ushort> sidToMid = new Dictionary <ScriptID, ushort>();
            uint   lastId     = 0;
            ushort nextMonoId = 0;
            int    depCount   = 0;

            foreach (KeyValuePair <AssetID, byte[]> dep in deps)
            {
                EditorUtility.DisplayProgressBar("HKEdit", "Fixing Dependencies", (float)depCount / deps.Keys.Count);
                AssetID            id        = dep.Key;
                byte[]             assetData = dep.Value;
                AssetsFileInstance afInst    = null;
                if (insts.ContainsKey(id.fileName))
                {
                    afInst = insts[id.fileName];
                }
                else
                {
                    afInst = am.files.First(f => f.name == id.fileName);
                }
                if (afInst == null)
                {
                    continue;
                }
                AssetFileInfoEx inf = afInst.table.getAssetInfo((ulong)id.pathId);
                if (lastId != inf.curFileType)
                {
                    lastId = inf.curFileType;
                }

                ClassDatabaseType clType    = AssetHelper.FindAssetClassByID(am.classFile, inf.curFileType);
                string            clName    = clType.name.GetString(am.classFile);
                ushort            monoIndex = 0xFFFF;
                if (inf.curFileType != 0x72)
                {
                    if (!typeNames.Contains(clName))
                    {
                        Type_0D type0d = C2T5.Cldb2TypeTree(am.classFile, clName);
                        type0d.classId = (int)inf.curFileType; //?
                        types.Add(type0d);
                        typeNames.Add(clName);
                    }
                }
                else
                {
                    //unused for now
                    AssetTypeValueField baseField       = am.GetATI(afInst.file, inf).GetBaseField();
                    AssetTypeValueField m_Script        = baseField.Get("m_Script");
                    AssetTypeValueField scriptBaseField = am.GetExtAsset(afInst, m_Script).instance.GetBaseField();
                    string   m_ClassName    = scriptBaseField.Get("m_ClassName").GetValue().AsString();
                    string   m_Namespace    = scriptBaseField.Get("m_Namespace").GetValue().AsString();
                    string   m_AssemblyName = scriptBaseField.Get("m_AssemblyName").GetValue().AsString();
                    ScriptID sid            = new ScriptID(m_ClassName, m_Namespace, m_AssemblyName);
                    if (!sidToMid.ContainsKey(sid))
                    {
                        MonoClass mc = new MonoClass();
                        mc.Read(m_ClassName, Path.Combine(Path.Combine(Path.GetDirectoryName(inst.path), "Managed"), m_AssemblyName), afInst.file.header.format);

                        Type_0D type0d = C2T5.Cldb2TypeTree(am.classFile, clName);
                        TemplateFieldToType0D typeConverter = new TemplateFieldToType0D();

                        TypeField_0D[] monoFields = typeConverter.TemplateToTypeField(mc.children, type0d);

                        type0d.pStringTable      = typeConverter.stringTable;
                        type0d.stringTableLen    = (uint)type0d.pStringTable.Length;
                        type0d.scriptIndex       = nextMonoId;
                        type0d.pTypeFieldsEx     = type0d.pTypeFieldsEx.Concat(monoFields).ToArray();
                        type0d.typeFieldsExCount = (uint)type0d.pTypeFieldsEx.Length;

                        types.Add(type0d);
                        sidToMid.Add(sid, nextMonoId);
                        nextMonoId++;
                    }
                    monoIndex = sidToMid[sid];
                }
                aidToPid.Add(id, curId);
                AssetsReplacer rep = new AssetsReplacerFromMemory(0, (ulong)curId, (int)inf.curFileType, monoIndex, assetData);
                assets.Add(rep);
                curId++;
                depCount++;
            }

            byte[]     blankData = BundleCreator.CreateBlankAssets(ver, types);
            AssetsFile blankFile = new AssetsFile(new AssetsFileReader(new MemoryStream(blankData)));

            EditorUtility.DisplayProgressBar("HKEdit", "Writing first file...", 0f);
            byte[] data = null;
            using (MemoryStream ms = new MemoryStream())
                using (AssetsFileWriter writer = new AssetsFileWriter(ms))
                {
                    blankFile.Write(writer, 0, assets.ToArray(), 0);
                    data = ms.ToArray();
                }

            //File.WriteAllBytes("debug.assets", data);

            MemoryStream  msn = new MemoryStream(data);
            AssetsManager amn = new AssetsManager();

            amn.classFile = am.classFile;
            AssetsFileInstance instn = amn.LoadAssetsFile(msn, ((FileStream)inst.file.reader.BaseStream).Name, false);

            instn.table.GenerateQuickLookupTree();

            deps.Clear();

            List <AssetsReplacer> assetsn = new List <AssetsReplacer>();

            //gameobject id to mono id
            Dictionary <long, long> gidToMid = new Dictionary <long, long>();
            long nextBehaviourId             = (long)instn.table.pAssetFileInfo.Max(i => i.index) + 1;

            CreateEditDifferTypeTree(amn.classFile, instn);
            CreateSceneMetadataTypeTree(amn.classFile, instn);

            Random rand = new Random();

            rand.Next();
            foreach (KeyValuePair <AssetID, long> kvp in aidToPid)
            {
                AssetFileInfoEx inf = instn.table.getAssetInfo((ulong)kvp.Value);
                if (inf.curFileType == 0x01)
                {
                    gidToMid.Add(kvp.Value, nextBehaviourId);
                    assetsn.Add(CreateEditDifferMonoBehaviour(kvp.Value, kvp.Key, nextBehaviourId++, rand));
                }
            }

            for (int i = 0; i < instn.table.pAssetFileInfo.Length; i++)
            {
                AssetFileInfoEx inf = instn.table.pAssetFileInfo[i];
                EditorUtility.DisplayProgressBar("HKEdit", "Crawling PPtrs", (float)i / instn.table.pAssetFileInfo.Length);
                ReferenceCrawler.CrawlReplacePPtrs(amn, instn, inf.index, fileNames, deps, aidToPid, gidToMid);
            }

            //add monoscript assets to preload table to make unity happy
            List <AssetPPtr> preloadPptrs = new List <AssetPPtr>();

            preloadPptrs.Add(new AssetPPtr(1, 11500000));
            preloadPptrs.Add(new AssetPPtr(2, 11500000));
            foreach (KeyValuePair <AssetID, byte[]> dep in deps)
            {
                AssetID id        = dep.Key;
                byte[]  assetData = dep.Value;
                long    pid       = id.pathId;

                if (pid == 1)
                {
                    assetData = AddMetadataMonobehaviour(assetData, nextBehaviourId);
                }

                AssetFileInfoEx inf    = instn.table.getAssetInfo((ulong)pid);
                ushort          monoId = instn.file.typeTree.pTypes_Unity5[inf.curFileTypeOrIndex].scriptIndex;
                assetsn.Add(new AssetsReplacerFromMemory(0, (ulong)pid, (int)inf.curFileType, monoId, assetData));
                if (inf.curFileType == 0x73)
                {
                    preloadPptrs.Add(new AssetPPtr(0, (ulong)pid));
                }
            }

            List <long> usedIds = assetsn.Select(a => (long)a.GetPathID()).ToList();

            //will break if no gameobjects but I don't really care at this point
            assetsn.Add(CreateSceneMetadataMonoBehaviour(1, nextBehaviourId++, inst.name, usedIds));

            instn.file.preloadTable.items = preloadPptrs.ToArray();
            instn.file.preloadTable.len   = (uint)instn.file.preloadTable.items.Length;

            //add dependencies to monobehaviours
            List <AssetsFileDependency> fileDeps = new List <AssetsFileDependency>();

            AddScriptDependency(fileDeps, Constants.editDifferMsEditorScriptHash, Constants.editDifferLsEditorScriptHash);
            AddScriptDependency(fileDeps, Constants.sceneMetadataMsEditorScriptHash, Constants.sceneMetadataLsEditorScriptHash);

            instn.file.dependencies.pDependencies   = fileDeps.ToArray();
            instn.file.dependencies.dependencyCount = (uint)fileDeps.Count;

            EditorUtility.DisplayProgressBar("HKEdit", "Writing second file...", 0f);
            byte[] datan = null;
            using (MemoryStream ms = new MemoryStream())
                using (AssetsFileWriter writer = new AssetsFileWriter(ms))
                {
                    instn.file.Write(writer, 0, assetsn.ToArray(), 0);
                    datan = ms.ToArray();
                }

            EditorUtility.ClearProgressBar();

            return(datan);
        }