protected override void OnActivate() { HitBoxActive = true; Alpha = FullBright; Behavior.ResetSelf(); BfgBulletFallout.ActivateInstance(); }
// Call from BulletPoolList -> BfgBulletPrefab.InitFallout() public static void StaticInitFadeInfo(float delayTime, float fadeTime) { Instance = PoolManager.Instance.BulletPool.Get <BfgBulletFallout>(); Instance.DeactivateSelf(); Instance.DelayTime = delayTime; Instance.FadeTime = fadeTime; }
public void InitFallout() => BfgBulletFallout.StaticInitFadeInfo(FullBrightTime, FadeTime);