Ejemplo n.º 1
0
        public AnimatorController(AssetPreloadData preloadData)
        {
            var sourceFile = preloadData.sourceFile;
            var version    = preloadData.sourceFile.version;
            var reader     = preloadData.InitReader();

            reader.Position = preloadData.Offset;

            m_Name = reader.ReadAlignedString();
            var m_ControllerSize = reader.ReadUInt32();
            var m_Controller     = new ControllerConstant(reader, version);

            int tosSize = reader.ReadInt32();
            var m_TOS   = new List <KeyValuePair <uint, string> >(tosSize);

            for (int i = 0; i < tosSize; i++)
            {
                m_TOS.Add(new KeyValuePair <uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
            }

            int numClips = reader.ReadInt32();

            m_AnimationClips = new PPtr[numClips];
            for (int i = 0; i < numClips; i++)
            {
                m_AnimationClips[i] = sourceFile.ReadPPtr();
            }
        }
Ejemplo n.º 2
0
        public AnimatorController(ObjectReader reader) : base(reader)
        {
            var m_ControllerSize = reader.ReadUInt32();
            var m_Controller     = new ControllerConstant(reader);

            int tosSize = reader.ReadInt32();
            var m_TOS   = new KeyValuePair <uint, string> [tosSize];

            for (int i = 0; i < tosSize; i++)
            {
                m_TOS[i] = new KeyValuePair <uint, string>(reader.ReadUInt32(), reader.ReadAlignedString());
            }

            int numClips = reader.ReadInt32();

            m_AnimationClips = new PPtr <AnimationClip> [numClips];
            for (int i = 0; i < numClips; i++)
            {
                m_AnimationClips[i] = new PPtr <AnimationClip>(reader);
            }
        }