public void Write(AssetsWriter writer) { Texture.Write(writer); AlphaTexture.Write(writer); writer.WriteArrayOf(SubMeshes, (o, w) => o.Write(w)); writer.WriteArray(IndexBuffer); writer.AlignTo(4); VertexData.Write(writer); writer.WriteArrayOf(BindPose, (o, w) => w.Write(o)); TextureRect.Write(writer); TextureRectOffset.Write(writer); AtlasRectOffset.Write(writer); writer.Write(SettingsRaw); UVTransform.Write(writer); writer.Write(DownscaleMultiplier); }