Ejemplo n.º 1
0
        public bool this [KeyCode c] {
            get {
                bool r;
                if (!listenCodes.TryGetValue(c, out r))
                {
                    UnityEngine.Event e = UnityEngine.Event.current;
                    if (e.type != EventType.KeyDown)
                    {
                        return(false);
                    }
                    if (GUIUtils.KeyboardOverriden())
                    {
                        //Debug.Log("override key" );
                        return(false);
                    }

                    r = e.keyCode == c;
                    if (r)
                    {
                        e.Use();
                    }
                    listenCodes[c] = r;
                }
                return(r);
            }
        }