Ejemplo n.º 1
0
        /// <summary>
        /// 获取Asset下所有的文件
        /// </summary>
        public static List <string> GetAllPrefebFile(Func <string, bool> compareCB)
        {
            List <string> fileList = new List <string>();

            for (int i = 0; i < AssetDanshariUtility.ResDir.Length; i++)
            {
                fileList.AddRange(AssetDanshariUtility.GetFileList(AssetDanshariUtility.ResPrefebDir[i], compareCB));
            }
            return(fileList);
        }
Ejemplo n.º 2
0
        public static List <string> GetSelectAssets()
        {
            UnityEngine.Object[] selecObjs = Selection.GetFiltered <UnityEngine.Object>(SelectionMode.Assets);
            List <string>        tmpList   = new List <string>();

            foreach (UnityEngine.Object obj in selecObjs)
            {
                string objPath = AssetDatabase.GetAssetPath(obj);
                if (AssetDatabase.IsValidFolder(objPath))
                {
                    tmpList.AddRange(AssetDanshariUtility.GetFileList(objPath, AssetDanshariUtility.ValidFile));
                }
                else
                {
                    tmpList.Add(objPath);
                }
            }
            return(tmpList);
        }