/**
         * Execute Run operations using current graph
         */
        public void Perform(
            BuildTarget target,
            bool isRun,
            bool forceVisitAll,
            Action <NodeData, string, float> updateHandler)
        {
            LogUtility.Logger.Log(LogType.Log, (isRun) ? "---Build BEGIN---" : "---Setup BEGIN---");
            m_isBuilding = true;

            if (isRun)
            {
                AssetBundleBuildReport.ClearReports();
            }

            var saveData = SaveData.Data;

            foreach (var e in m_nodeExceptions)
            {
                var errorNode = saveData.Nodes.Find(n => n.Id == e.Id);
                // errorNode may not be found if user delete it on graph
                if (errorNode != null)
                {
                    LogUtility.Logger.LogFormat(LogType.Log, "[Perform] {0} is marked to revisit due to last error", errorNode.Name);
                    errorNode.NeedsRevisit = true;
                }
            }

            m_nodeExceptions.Clear();
            m_lastTarget = target;

            PerformGraph oldGraph = m_performGraph[gIndex];

            gIndex = (gIndex + 1) % 2;
            PerformGraph newGraph = m_performGraph[gIndex];

            newGraph.BuildGraphFromSaveData(target, oldGraph);

            PerformGraph.Perform performFunc =
                (NodeData data,
                 IEnumerable <PerformGraph.AssetGroups> incoming,
                 IEnumerable <ConnectionData> connectionsToOutput,
                 PerformGraph.Output outputFunc) =>
            {
                DoNodeOperation(target, data, incoming, connectionsToOutput, outputFunc, isRun, updateHandler);
            };

            newGraph.VisitAll(performFunc, forceVisitAll);

            if (isRun && m_nodeExceptions.Count == 0)
            {
                Postprocess();
            }

            m_isBuilding = false;
            LogUtility.Logger.Log(LogType.Log, (isRun) ? "---Build END---" : "---Setup END---");
        }
        public void Run(BuildTarget target,
                        NodeData node,
                        IEnumerable <PerformGraph.AssetGroups> incoming,
                        IEnumerable <ConnectionData> connectionsToOutput,
                        PerformGraph.Output Output,
                        Action <NodeData, string, float> progressFunc)
        {
            if (incoming == null)
            {
                return;
            }

            var aggregatedGroups = new Dictionary <string, List <AssetReference> >();

            aggregatedGroups[key] = new List <AssetReference>();

            if (progressFunc != null)
            {
                progressFunc(node, "Collecting all inputs...", 0f);
            }

            foreach (var ag in incoming)
            {
                foreach (var name in ag.assetGroups.Keys)
                {
                    if (!aggregatedGroups.ContainsKey(name))
                    {
                        aggregatedGroups[name] = new List <AssetReference>();
                    }
                    aggregatedGroups[name].AddRange(ag.assetGroups[name].AsEnumerable());
                }
            }

            var bundleOutputDir = FileUtility.EnsureAssetBundleCacheDirExists(target, node);

            var bundleNames    = aggregatedGroups.Keys.ToList();
            var bundleVariants = new Dictionary <string, List <string> >();

            if (progressFunc != null)
            {
                progressFunc(node, "Building bundle variants map...", 0.2f);
            }

            // get all variant name for bundles
            foreach (var name in aggregatedGroups.Keys)
            {
                if (!bundleVariants.ContainsKey(name))
                {
                    bundleVariants[name] = new List <string>();
                }
                var assets = aggregatedGroups[name];
                foreach (var a in assets)
                {
                    var variantName = a.variantName;
                    if (!bundleVariants[name].Contains(variantName))
                    {
                        bundleVariants[name].Add(variantName);
                    }
                }
            }

            int validNames = 0;

            foreach (var name in bundleNames)
            {
                var assets = aggregatedGroups[name];
                // we do not build bundle without any asset
                if (assets.Count > 0)
                {
                    validNames += bundleVariants[name].Count;
                }
            }

            AssetBundleBuild[] bundleBuild = new AssetBundleBuild[validNames];

            int bbIndex = 0;

            foreach (var name in bundleNames)
            {
                foreach (var v in bundleVariants[name])
                {
                    var assets = aggregatedGroups[name];

                    if (assets.Count <= 0)
                    {
                        continue;
                    }

                    bundleBuild[bbIndex].assetBundleName    = name;
                    bundleBuild[bbIndex].assetBundleVariant = v;
                    bundleBuild[bbIndex].assetNames         = assets.Where(x => x.variantName == v).Select(x => x.importFrom).ToArray();
                    ++bbIndex;
                }
            }

            if (progressFunc != null)
            {
                progressFunc(node, "Building Asset Bundles...", 0.7f);
            }

            AssetBundleManifest m = BuildPipeline.BuildAssetBundles(bundleOutputDir, bundleBuild, (BuildAssetBundleOptions)node.BundleBuilderBundleOptions[target], target);

            var output = new Dictionary <string, List <AssetReference> >();

            output[key] = new List <AssetReference>();

            var generatedFiles = FileUtility.GetAllFilePathsInFolder(bundleOutputDir);

            // add manifest file
            bundleVariants.Add(BuildTargetUtility.TargetToAssetBundlePlatformName(target).ToLower(), new List <string> {
                null
            });
            foreach (var path in generatedFiles)
            {
                var fileName = path.Substring(bundleOutputDir.Length + 1);
                if (IsFileIntendedItem(fileName, bundleVariants))
                {
                    output[key].Add(AssetReferenceDatabase.GetAssetBundleReference(path));
                }
            }

            if (Output != null)
            {
                var dst = (connectionsToOutput == null || !connectionsToOutput.Any())?
                          null : connectionsToOutput.First();
                Output(dst, output);
            }

            AssetBundleBuildReport.AddBuildReport(new AssetBundleBuildReport(node, m, bundleBuild, output[key], aggregatedGroups, bundleVariants));
        }
Ejemplo n.º 3
0
 static public void AddBuildReport(AssetBundleBuildReport r)
 {
     Manager.BuildReports.Add(r);
 }
        private void Export(BuildTarget target,
                            NodeData node,
                            IEnumerable <PerformGraph.AssetGroups> incoming,
                            IEnumerable <ConnectionData> connectionsToOutput,
                            Action <NodeData, string, float> progressFunc)
        {
            if (incoming == null)
            {
                return;
            }

            var exportPath = FileUtility.GetPathWithProjectPath(node.ExporterExportPath[target]);

            if (node.ExporterExportOption[target] == (int)ExporterExportOption.DeleteAndRecreateExportDirectory)
            {
                if (Directory.Exists(exportPath))
                {
                    Directory.Delete(exportPath, true);
                }
            }

            if (node.ExporterExportOption[target] != (int)ExporterExportOption.ErrorIfNoExportDirectoryFound)
            {
                if (!Directory.Exists(exportPath))
                {
                    Directory.CreateDirectory(exportPath);
                }
            }

            var report = new ExportReport(node);

            foreach (var ag in incoming)
            {
                foreach (var groupKey in ag.assetGroups.Keys)
                {
                    var inputSources = ag.assetGroups[groupKey];

                    foreach (var source in inputSources)
                    {
                        var destinationSourcePath = source.importFrom;

                        // in bundleBulider, use platform-package folder for export destination.
                        if (destinationSourcePath.StartsWith(AssetBundleGraphSettings.BUNDLEBUILDER_CACHE_PLACE))
                        {
                            var depth = AssetBundleGraphSettings.BUNDLEBUILDER_CACHE_PLACE.Split(AssetBundleGraphSettings.UNITY_FOLDER_SEPARATOR).Length + 1;

                            var splitted     = destinationSourcePath.Split(AssetBundleGraphSettings.UNITY_FOLDER_SEPARATOR);
                            var reducedArray = new string[splitted.Length - depth];

                            Array.Copy(splitted, depth, reducedArray, 0, reducedArray.Length);
                            var fromDepthToEnd = string.Join(AssetBundleGraphSettings.UNITY_FOLDER_SEPARATOR.ToString(), reducedArray);

                            destinationSourcePath = fromDepthToEnd;
                        }

                        var destination = FileUtility.PathCombine(exportPath, destinationSourcePath);

                        var parentDir = Directory.GetParent(destination).ToString();

                        if (!Directory.Exists(parentDir))
                        {
                            Directory.CreateDirectory(parentDir);
                        }
                        if (File.Exists(destination))
                        {
                            File.Delete(destination);
                        }
                        if (string.IsNullOrEmpty(source.importFrom))
                        {
                            report.AddErrorEntry(source.absolutePath, destination, "Source Asset import path is empty; given asset is not imported by Unity.");
                            continue;
                        }
                        try {
                            if (progressFunc != null)
                            {
                                progressFunc(node, string.Format("Copying {0}", source.fileNameAndExtension), 0.5f);
                            }
                            File.Copy(source.importFrom, destination);
                            report.AddExportedEntry(source.importFrom, destination);
                        } catch (Exception e) {
                            report.AddErrorEntry(source.importFrom, destination, e.Message);
                        }

                        source.exportTo = destination;
                    }
                }
            }

            AssetBundleBuildReport.AddExportReport(report);
        }