public void CreateLobbyButtonClicked() { if (!MenuUtil.IsPlayerNameValid(playerNameInput.text)) { return; } MenuUtil.SaveNameToPlayerPrefs(playerNameInput.text); var networkManager = FindObjectOfType <NetworkManagerHex>(); networkManager.StartHost(); }
public void JoinLobbyButtonClicked() { if (!IsInputsValid()) { return; } MenuUtil.SaveNameToPlayerPrefs(playerNameInput.text); var networkManager = FindObjectOfType <NetworkManagerHex>(); networkManager.networkAddress = hostIPInput.text; networkManager.StartClient(); joinLobbyButton.interactable = false; // TODO restore on disconnect }