public Entity Create()
        {
            Entity e = removedAndAvailable.RemoveLast();

            if (e == null)
            {
                e = new Entity(world, nextAvailableId++);
            }
            else
            {
                e.Reset();
            }
            e.SetUniqueId(uniqueEntityId++);
            activeEntities.Set(e.GetId(), e);
            count++;
            totalCreated++;
            if (AddedEntityEvent != null)
            {
                AddedEntityEvent(e);
            }
            return(e);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Create a new, "blank" entity
        /// </summary>
        /// <returns>New entity</returns>
        public Entity Create()
        {
            Entity e = removedAndAvailable.RemoveLast();

            if (e == null)
            {
                e = new Entity(world, nextAvailableId++);
            }
            else
            {
                e.Reset();
            }
            e.UniqueId = BitConverter.ToInt64(Guid.NewGuid().ToByteArray(), 0);
            activeEntities.Set(e.Id, e);
            count++;
            totalCreated++;
            if (AddedEntityEvent != null)
            {
                AddedEntityEvent(e);
            }
            return(e);
        }