Ejemplo n.º 1
0
        protected void checkVerticalCollisions(Block block)
        {
            //if player is left of  the block and colliding, move player back to the left
            if ((!this.isFalling) && (this.boundingBox.Right > block.boundingBox.Left) && (this.boundingBox.Right < block.boundingBox.Right))
            {
                while ((this.boundingBox.Right > block.boundingBox.Left))
                {
                    this.position.X -= this.boundingBox.Right - block.boundingBox.Left;
                }
            }

            //if player is right of  the block and colliding, move player back to the right
            if ((!this.isFalling) && (this.boundingBox.Left < block.boundingBox.Right) && (this.boundingBox.Left > block.boundingBox.Left))
            {
                while ((this.boundingBox.Left < block.boundingBox.Right))
                {
                    this.position.X += block.boundingBox.Right - this.boundingBox.Left;
                }
            }
        }
Ejemplo n.º 2
0
 protected void checkHorizontalCollisions(Block block)
 {
     //if player is on top of block move player up (don't let player fall through a block)
     if ((this.isFalling) && (this.boundingBox.Bottom > block.boundingBox.Top))
     {
         if (!this.isJumping)
         {
             this.isFalling = false;
             //move player up based on how much overlap there is between player's boundingBox and the block's boundingBox
             while ((this.boundingBox.Bottom > block.boundingBox.Top))
             {
                 this.position.Y -= (this.boundingBox.Bottom - block.boundingBox.Top);
             }
             this.isStanding = true;
         }
     }
 }