Ejemplo n.º 1
0
        private void viewMoveOptions()
        {
            int choice = Helper.getChoice("Which direction?", new string[] { "Forward", "Back", "Left", "Right",
                                                                             "ForwardLeft", "ForwardRight", "BackLeft", "BackRight", "Go Back" });

            switch (choice)
            {
            case 1:
                ActionHandler.MoveForward(player, arena.arenaXPlus);
                break;

            case 2:
                ActionHandler.MoveBackward(player, arena.arenaYMinus);
                break;

            case 3:
                ActionHandler.MoveLeft(player, arena.arenaXMinus);
                break;

            case 4:
                ActionHandler.MoveRight(player, arena.arenaXPlus);
                break;

            case 5:
                ActionHandler.MoveForwardLeft(player, arena.arenaXMinus, arena.arenaYPlus);
                break;

            case 6:
                ActionHandler.MoveForwardRight(player, arena.arenaXPlus, arena.arenaYPlus);
                break;

            case 7:
                ActionHandler.MoveBackLeft(player, arena.arenaXMinus, arena.arenaYMinus);
                break;

            case 8:
                ActionHandler.MoveBackRight(player, arena.arenaXPlus, arena.arenaYMinus);
                break;

            case 9:
                viewCombatOptions();
                break;
            }
        }
Ejemplo n.º 2
0
        private int processCombatOption(int choice)
        {
            switch (choice)
            {
            case 1:
                viewMoveOptions();
                break;

            case 2:
                Character t = selectTarget();
                if (ActionHandler.inAttackRange(player, t))
                {
                    ActionHandler.Attack(player, t);
                }
                else
                {
                    goto default;
                }
                break;

            case 3:
                player.addEffect(new Effect(player.defense, 10, 1));
                break;

            case 4:
                if (!ActionHandler.Cast(player, selectTarget()))
                {
                    goto default;
                }
                break;

            default:
                choice = viewCombatOptions();
                break;
            }
            return(choice);
        }