Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            //=====================================
            Character Plyer = new Character();

            Plyer.CreateCharacter("Ali");
            Plyer.Rull     = "Player";
            Plyer.Line     = 2;
            Plyer.MoveIcon = '#';
            BattleA.characterList.Add(Plyer);
            Plyer = new Character();
            for (int q = 0; q < 4; q++)
            {
                //Character Plyer = new Character();
                Plyer.CreateCharacter("Rabite" + q);
                Plyer.Rull = "Opponent";
                BattleA.characterList.Add(Plyer);
                Plyer.Line     = 3;
                Plyer.MoveIcon = '?';
                Plyer          = new Character();
            }
            BattleA.StartFight();
            //============================================
            #region SetConsoleWinow
            Console.WindowTop    = 0;
            Console.WindowLeft   = 0;
            Console.WindowHeight = 50;
            Console.WindowWidth  = 100;
            #endregion

            person player = new person();
            Console.Write("Skriv in spelare namn.");
            player.Name = Console.ReadLine();
            //player.MoveIcon = "->*";
            player.MoveIcon = "J";
            player.setStrengthHealth();
            player.Line = 2;


            person opponent = new person();
            Console.Write("Skriv in spelare namn.");
            opponent.Name = Console.ReadLine();
            //opponent.MoveIcon = "->>*";
            opponent.MoveIcon = "H";
            opponent.setStrengthHealth();
            opponent.Line = 3;
            Personal  personal = new Personal();
            BattleLog battle   = new BattleLog();


            int usualPosition = 0;
            Console.Clear();
            for (int k = 0; k < 5; k++)
            {
                Console.WriteLine();
            }

            Console.WriteLine("      player                 Opponen ");
            Console.WriteLine("      [{0,5}]                [{1,-5}]", player.Name, opponent.Name);
            Console.WriteLine("---------------------------------------------");
            Console.WriteLine("[Dice Strength Health] [Dice Strength Health]");
            Console.WriteLine("---------------------------------------------");
            Console.WriteLine("{0,7}{0,9}{2,14}{3,9}", player.Strength, player.Health, opponent.Strength, opponent.Health);
            //Console.WriteLine("{0,-5} {1,-15}      {2,-1}{3,-1}", player.Strength, player.Health, opponent.Strength, opponent.Health);
            //Console.WriteLine("               {0,-8}               {3,-10}", player.Health, opponent.Health);
            //Console.WriteLine(" \t{0,-10}\t{1,-10}",player.Name,opponent.Name);
            //Console.WriteLine("PLAYER {0,-10}\t{1,-10}", player.Strength, opponent.Strength);
            //Console.WriteLine("OPPNENT   {0,-10}\t{1,-10}", player.Health, opponent.Health);
            Console.WriteLine("----------------------------------------------");


            usualPosition = Console.CursorTop;
            Console.SetCursorPosition(10, 2);
            Console.WriteLine("-");
            Console.SetCursorPosition(10, 3);
            Console.WriteLine("-");
            Console.SetCursorPosition(15, 2);
            Console.WriteLine("*");
            Console.SetCursorPosition(15, 3);
            Console.WriteLine("*");

            Console.SetCursorPosition(25, 2);
            Console.WriteLine("+");
            Console.SetCursorPosition(25, 3);
            Console.WriteLine("+");
            Console.SetCursorPosition(50, 2);
            Console.WriteLine(";");
            Console.SetCursorPosition(50, 3);
            Console.WriteLine(":");

            Console.SetCursorPosition(0, usualPosition);
            Console.WriteLine("roll Dice");
            Console.ReadKey();

            //for (int j = 0; j < 10; j++)
            int  nyckel  = 1;
            bool endFlag = false;
            while (endFlag == false)
            {
                player.release();
                opponent.release();
                player.RollDice();
                opponent.RollDice();

                Console.SetCursorPosition(0, usualPosition);
                Console.WriteLine("{0,2}\t\t{1,9}", player.Dice, opponent.Dice);

                player.moveAhead(player.Dice);
                player.changestrength();

                if (player.LastPosition >= 50)
                {
                    endFlag = true;
                    Console.SetCursorPosition(0, usualPosition);
                    Console.WriteLine("{0,2}{1,5}\t\t{2,9}", player.Dice, (player.LastPosition >= 26 ? 1 : 0), opponent.Dice);
                }
                else
                {
                    opponent.moveAhead(opponent.Dice);
                    opponent.changestrength();
                    if (opponent.LastPosition >= 50)
                    {
                        endFlag = true;
                        Console.SetCursorPosition(0, usualPosition);
                        Console.WriteLine("{0,2}\t\t{1,9}{2,5}", player.Dice, opponent.Dice, (opponent.LastPosition >= 26 ? 1 : 0));
                    }
                    else
                    {
                        Console.SetCursorPosition(0, usualPosition + 1);
                        usualPosition = Console.CursorTop;

                        Console.WriteLine("roll Dice");
                        Console.ReadKey();
                    }
                }



                personal.playerDice   = player.Dice; personal.playerStrength = player.Strength; personal.playerHealth = player.Health;
                personal.opponentDice = opponent.Dice; personal.opponentStrength = opponent.Strength; personal.opponentHealth = opponent.Health;
                battle.PersonLog.Add(nyckel, personal);
                nyckel++;
            }
            //foreach (var entry in battle)
            //{
            //    // do something with entry.Value or entry.Key
            //}
            Console.ReadKey();
        }
Ejemplo n.º 2
0
        static void Main(string[] args)
        {
            Console.Title = "ArenaFighter";

            string          key;
            Player          player = new Player();
            PlayerCharacter pc;

            Console.WriteLine("Please set a name for your character:");
            key = Console.ReadLine();
            pc  = new PlayerCharacter {
                Name = key
            };

            do
            {
                pc.RollAttributes();
                pc.Health = new Dice().RollDice() + 2;
                Console.WriteLine("Figher name:" + pc.Name);
                Console.WriteLine("Stats: \n"
                                  + "Health:" + pc.Health + "\n"
                                  + "Strenght:" + pc.Strenght + "\n"
                                  + "Defense: " + pc.Defense + "\n"
                                  + "Initiative:" + pc.Initiative);
                pc.MaxHealth = pc.Health;

                ConsoleKey response;
                do
                {
                    Console.Write("Use this character? (y/n)");
                    response = Console.ReadKey(false).Key;
                    if (response != ConsoleKey.Enter)
                    {
                        Console.WriteLine();
                    }
                } while (response != ConsoleKey.Y && response != ConsoleKey.N);

                charSelectConfirmed = response == ConsoleKey.Y;
            } while (!charSelectConfirmed);

            Console.ReadLine();
            Console.Clear();

            DoIntro();
            player.PlayerCharacter = pc;

            BattleLog battleLog = new BattleLog();
            Battle    battle    = new Battle(player, battleLog);

            battle.Play();

            if (battle.BattleEnded)
            {
                Console.WriteLine("A history of events:");
                battleLog.ShowLog();

                int totalScore = 0;
                totalScore += player.DefeatedOpponents;

                if (!player.PlayerCharacter.IsDefeated && player.DefeatedOpponents > 0)
                {
                    totalScore += 50;
                }

                Console.WriteLine($"\nFinal score: {totalScore}");
                Console.ReadLine();
            }
        }