void OnTriggerEnter2D(Collider2D e)
 {
     if (e.gameObject.tag.CompareTo("Player") == 0)
     {
         Player player = e.GetComponent <Player>();
         player.SetMorphoType(activate?1:0, time);
         //MainHelper.Instance.SetCameraFollow(false);
         Destroy(gameObject);
     }
 }