Ejemplo n.º 1
0
        public void Init(LightLine ll)
        {
            line       = ll;
            localStart = transform.InverseTransformPoint(line.point1.transform.position);
            localEnd   = transform.InverseTransformPoint(line.point2.transform.position);
            GameObject effectGO = Instantiate(SettingsManager.I.roomSettings.lightPathEffect, transform);

            effectGO.transform.localPosition = Vector3.zero;
            psEmission   = effectGO.GetComponent <ParticleSystem>().emission;
            prevLocalPos = transform.localPosition;
        }
Ejemplo n.º 2
0
        public static LightLine BuildLine(Transform parent, string name, LightPoint p1, LightPoint p2)
        {
            GameObject pathObj = new GameObject("Line-" + name, typeof(MeshFilter), typeof(MeshRenderer));

            pathObj.transform.SetParent(parent, false);
            MeshRenderer renderer = pathObj.GetComponent <MeshRenderer>();

            renderer.sharedMaterial = SettingsManager.I.activeRoomnet.pathMaterial;
            LightLine lightLine = pathObj.AddComponent <LightLine>();

            lightLine.point1 = p1;
            lightLine.point2 = p2;
            p1.RegisterConnected(lightLine);
            p2.RegisterConnected(lightLine);
            GameObject effectGO = new GameObject("Effect");

            effectGO.transform.SetParent(pathObj.transform, false);
            LightLineEffect effect = effectGO.AddComponent <LightLineEffect>();

            effect.Init(lightLine);
            return(lightLine);
        }