public static bool DisconnecteStreamServer(byte id)
        {
            StreamServer server = Streamservers[id];

            server.CurrentConnection = null;
            Streamservers.Remove(id);
            Streamservers.Add(id, server);
            return(true);
        }
        public static void LoadAvailableStreamServers()
        {
            XmlSerializer      ser      = new XmlSerializer(typeof(GameServerTemplate));
            GameServerTemplate template = (GameServerTemplate)ser.Deserialize(new FileStream(@"data/Servers.xml", FileMode.Open));

            for (int i = 0; i < template.xmlservers.Count; i++)
            {
                StreamServer game = template.xmlservers[i];
                game.CurrentAuthorized = new List <int>();
                Streamservers.Add(game.Id, game);
            }

            Logger.Trace("Loading from Servers.xml {0} servers", Streamservers.Count);
        }