public override void Teleport() { var dusts = ArchaeaNPC.DustSpread(npc.Center, 1, 1, dustType, 10, 3f); foreach (Dust d in dusts) { d.noGravity = true; } }
public override bool JustSpawned() { elapse = 120; dustType = 6; var dusts = ArchaeaNPC.DustSpread(npc.Center, 1, 1, dustType, 10, 3f); foreach (Dust d in dusts) { d.noGravity = true; } return(true); }