public void Draw(SpriteBatch spriteBatch)
        {
            var i = 0;

            RandomDebris.ForEach(randomDebris =>
            {
                Sheet.SelectedFrame     = i.ToString();
                Sheet.Position.X        = randomDebris.Position.X;
                Sheet.Position.Y        = randomDebris.Position.Y;
                Sheet.Rotation.Rotation = randomDebris.Rotation.Rotation;
                Sheet.Color             = randomDebris.Color;
                Sheet.Scale             = randomDebris.Scale;
                Sheet.Draw(spriteBatch);
                i++;
            });
        }
 public override void Update(GameTime time)
 {
     RandomDebris.ForEach(randomAsteroid => randomAsteroid.Update(time));
     ForEach(obj => obj.Update(time));
 }