Ejemplo n.º 1
0
        /// <summary>
        /// Adds a <see cref="PlayerItem"/> to a team
        /// </summary>
        /// <param name="item">item</param>
        /// <param name="team">team, or null for a new team</param>
        private void addPlayerToTeam(PlayerItem[] item, TeamItem team)
        {
            // Find the right team, if target-team is null
            if (team == null)
            {
                int items = SimulatorConfiguration.PLAYERLIMIT + 1;

                // If team is null, search for empty team
                for (int i = 0; i < config.teams.Length; i++)
                {
                    if (config.teams[i].Players.Count < items)
                    {
                        team  = config.teams[i];
                        items = team.Players.Count;
                    }
                }

                // If there are no more empty teams, use the last one
                if (team == null)
                {
                    team = config.teams[config.teams.Length - 1];
                }
            }

            // Find out, how many players are enabled
            int activePlayers = 0;

            for (int i = 0; i < config.teams.Length; i++)
            {
                activePlayers += config.teams[i].Players.Count;
            }

            // Add to playerlist
            for (int i = 0; i < item.Length; i++)
            {
                if (activePlayers >= SimulatorConfiguration.PLAYERLIMIT)
                {
                    break;
                }

                team.Players.Add(item[i]);
                activePlayers++;
            }

            UpdatePanel();
        }
Ejemplo n.º 2
0
        private void bubbleTeams()
        {
            int gap = 0;

            for (int i = 0; i < config.teams.Length; i++)
            {
                if (config.teams[i].Players.Count == 0)
                {
                    gap++;
                }
                else if (config.teams[i - gap].Players.Count == 0)
                {
                    TeamItem lower   = config.teams[i - gap];
                    TeamItem current = config.teams[i];
                    lower.Players.AddRange(current.Players);
                    current.Players.Clear();
                }
            }
        }